Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43

Thread: Step right up! Post monster Meat and/or item drop spading here!

  1. #31
    Senior Member
    Join Date
    Aug 2009
    Posts
    150

    Default

    Checked out Pirates of the Garbage Barges: each pirate has a common, a Manuel and a rare drop, and the flashy pirate drops everything at the rates the others have.

    flashy pirate:
    grogpagne, nasty snuff, beard incense: 15% each
    flashy dreadlocks: 10%
    dirty rigging rope, perfume-soaked bandana, sewage-clogged pistol: 5% each

    filthy pirate:
    grogpagne: 15%
    plunge-leg: 10%
    dirty rigging rope: 5%

    fishy pirate:
    beard incense: 15%
    bucket of fish juice: 10%
    perfume-soaked bandana: 5%

    funky pirate:
    nasty snuff: 15%
    funky eyepatch: 10%
    sewage-clogged pistol: 5%

    also: looks like the stinky fannypack isn't doubled by the broken champagne bottle (but is by Squint). I'm not perfectly sure, but it looks like that's how it is. This is complicated by other interactions in that area: e.g. Macrometeorite cancels PFC, but Replace Enemy doesn't (probably) (I might want to recheck Macro); surprisingly capacious handbag didn't work at all for a while...
    Last edited by Ryo_Sangnoir; 05-24-2020 at 09:21 AM.

  2. #32

    Default

    Pinning this and making it a general drops/meat thread was a great idea. Thanks to everyone who has contributed and implemented changes.

    I'll try to get back on the spade-wagon myself, shortly.

    One change I did add to the wiki recently was the combat rate for the gallery (I checked against my LAR logs/spreadsheet). It's a 90% combat rate location. Wiki thought it was 85; mafia thinks it's 95%, as it does for ballroom.

    Mafia locations with incorrect combat frequencies:
    The Haunted Gallery 95% -> 90% combat location (corrected on the wiki)
    The Haunted Ballroom 95% -> 90% combat location (wiki is correct)

    EDIT:
    The Haunted Billiards Room 75% -> 85% (checked against my LAR spreadsheet and Ezandora also thinks the same)
    Last edited by Aenimus; 06-03-2020 at 05:20 AM.

  3. #33

    Default

    Pinning this and making it a general drops/meat thread was a great idea. Thanks to everyone who has contributed and implemented changes.

    I'll try to get back on the spade-wagon myself, shortly.

    One change I did add to the wiki recently was the combat rate for the gallery (I checked against my LAR logs/spreadsheet). It's a 90% combat rate location. Wiki thought it was 85; mafia thinks it's 95%, as it does for ballroom.

    Mafia locations with incorrect combat frequencies:
    The Haunted Gallery 95% -> 90% combat location (corrected on the wiki)
    The Haunted Ballroom 95% -> 90% combat location (wiki is correct)

    EDIT:
    The Haunted Billiards Room 75% -> 85% (checked against my LAR spreadsheet and Ezandora also thinks the same)
    Originally Posted by Aenimus View Post
    I assume you are looking at mafia's combat rates adjusting for your combat rate modifiers? The values in mafia don't match your current (or proposed) suggestions.

  4. #34

    Default

    D'oh! No, I completely forgot to account for my player modifiers.

    However, the proposed modifications are based on LAR data and still stand. Once KoL is back up, I'll double check which ones Mafia needs to change.
    Last edited by Aenimus; 06-04-2020 at 09:42 AM.

  5. #35

    Default

    Combat rate changes in r20146, thanks Aen.

  6. #36
    Senior Member
    Join Date
    Aug 2009
    Posts
    150

    Default

    Checked the Haunted Nursery:

    creepy doll:
    * droopy doll eye: 10%
    * creepy doll head: 5%
    * creepy voice box: 5%

    spooky music box:
    * tiny dancer: 15%
    * spooky music box mechanism: 5%

    possessed toy chest:
    * spooky alphabet block: 20%
    * spooky sound effects record: 15%
    * haunted paddle-ball: 5%

  7. #37

    Default

    Ryo, do you have a list of locations you plan to go through? I can try to get the work split up with you.

  8. #38
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    13,308

    Default

    Thanks. Revision 20156.

  9. #39
    Senior Member
    Join Date
    Aug 2009
    Posts
    150

    Default

    Ryo, do you have a list of locations you plan to go through? I can try to get the work split up with you.
    Originally Posted by Aenimus View Post
    Not really, I'm doing it pretty ad-hoc. At the moment I'm doing Fungal Nethers. Let me know if there's an area you'd especially like?

    A good target is:
    * available in aftercore
    * small numbers of monsters: enough to banish everything except the one I'm looking for
    * small enough number of items to get it in one free kill session

    If you can recruit other people, a set I'm really interested in would be the vote monsters (bureaucrat / snake). Currently I have:

    annoyed snake: 242 yes
    bureaucrat: req: 271 yes 70 no; ballot 406 no

    These only come up once / day, and the snake especially comes up once in a blue moon, so it would be nice to have other people working on this

  10. #40
    Junior Member
    Join Date
    Dec 2019
    Posts
    1

    Red face

    Here are the drop rates for the monsters in the Secret Council Warehouse:


    warehouse clerk

    warehouse inventory page = 10% drop
    warehouse clerk's glasses* (avatar potion) = 15% drop


    warehouse guard

    warehouse map = 10% drop
    warehouse walkie-talkie* (avatar potion) = 15% drop


    warehouse janitor

    janitor sponge = 10% drop
    janitor's mop* (avatar potion) = 15% drop

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •