Checked out Pirates of the Garbage Barges: each pirate has a common, a Manuel and a rare drop, and the flashy pirate drops everything at the rates the others have.
grogpagne, nasty snuff, beard incense: 15% each
flashy dreadlocks: 10%
dirty rigging rope, perfume-soaked bandana, sewage-clogged pistol: 5% each
dirty rigging rope: 5%
beard incense: 15%
bucket of fish juice: 10%
perfume-soaked bandana: 5%
nasty snuff: 15%
funky eyepatch: 10%
sewage-clogged pistol: 5%
also: looks like the stinky fannypack isn't doubled by the broken champagne bottle (but is by Squint). I'm not perfectly sure, but it looks like that's how it is. This is complicated by other interactions in that area: e.g. Macrometeorite cancels PFC, but Replace Enemy doesn't (probably) (I might want to recheck Macro); surprisingly capacious handbag didn't work at all for a while...
Last edited by Ryo_Sangnoir; 05-24-2020 at 09:21 AM.
Pinning this and making it a general drops/meat thread was a great idea. Thanks to everyone who has contributed and implemented changes.
I'll try to get back on the spade-wagon myself, shortly.
One change I did add to the wiki recently was the combat rate for the gallery (I checked against my LAR logs/spreadsheet). It's a 90% combat rate location. Wiki thought it was 85; mafia thinks it's 95%, as it does for ballroom.
Mafia locations with incorrect combat frequencies:
The Haunted Gallery 95% -> 90% combat location (corrected on the wiki)
The Haunted Ballroom 95% -> 90% combat location (wiki is correct)
The Haunted Billiards Room 75% -> 85% (checked against my LAR spreadsheet and Ezandora also thinks the same)
Last edited by Aenimus; 06-03-2020 at 05:20 AM.
I assume you are looking at mafia's combat rates adjusting for your combat rate modifiers? The values in mafia don't match your current (or proposed) suggestions.
Originally Posted by Aenimus
D'oh! No, I completely forgot to account for my player modifiers.
However, the proposed modifications are based on LAR data and still stand. Once KoL is back up, I'll double check which ones Mafia needs to change.
Last edited by Aenimus; 06-04-2020 at 09:42 AM.
Combat rate changes in r20146, thanks Aen.
Checked the Haunted Nursery:
* droopy doll eye: 10%
* creepy doll head: 5%
* creepy voice box: 5%
spooky music box:
* tiny dancer: 15%
* spooky music box mechanism: 5%
possessed toy chest:
* spooky alphabet block: 20%
* spooky sound effects record: 15%
* haunted paddle-ball: 5%
Ryo, do you have a list of locations you plan to go through? I can try to get the work split up with you.
Not really, I'm doing it pretty ad-hoc. At the moment I'm doing Fungal Nethers. Let me know if there's an area you'd especially like?
Originally Posted by Aenimus
A good target is:
* available in aftercore
* small numbers of monsters: enough to banish everything except the one I'm looking for
* small enough number of items to get it in one free kill session
If you can recruit other people, a set I'm really interested in would be the vote monsters (bureaucrat / snake). Currently I have:
annoyed snake: 242 yes
bureaucrat: req: 271 yes 70 no; ballot 406 no
These only come up once / day, and the snake especially comes up once in a blue moon, so it would be nice to have other people working on this
Here are the drop rates for the monsters in the Secret Council Warehouse:
warehouse inventory page = 10% drop
warehouse clerk's glasses* (avatar potion) = 15% drop
warehouse map = 10% drop
warehouse walkie-talkie* (avatar potion) = 15% drop
janitor sponge = 10% drop
janitor's mop* (avatar potion) = 15% drop