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Thread: My personal Meat farming script

  1. #531
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    I got the script stuck today running the free adventures in the neverending party. Before I ran your script I had already run 9 free turns and managed to finish the quest, so no more adventuring is possible even though I have a free fight left. I expect nep_fights() needs to check if _questPartyFair is finished.

  2. #532
    Developer Veracity's Avatar
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    Revision 251 says this:

    Code:
    I had a function which would calculate a (maybe) optimal usage of food, based on vcon, to fill a given amount of fullness.
    Generalize to work for food, drink, spleen.
    After you have gotten all the Sweet Synthesis/Numberology you need, fill the rest of your spleen with profitable adventure-producing spleen items.
    It uses your calculated "meat per adventure" to find the most profitable spleen items to fill your spleen.
    If your meat per adventure is low, nothing may be "profitable"
    We won't fill spleen in that case, since it would be a net loss.

  3. #533
    Developer Veracity's Avatar
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    I got the script stuck today running the free adventures in the neverending party. Before I ran your script I had already run 9 free turns and managed to finish the quest, so no more adventuring is possible even though I have a free fight left. I expect nep_fights() needs to check if _questPartyFair is finished.
    Originally Posted by Rinn View Post
    Revision 252 will not go to the NEP if you've completed the quest today.

    Revision 253 adds support for Dependence Day:

    Code:
    // You can shoot off one firework on Dependence Day.
    //
    // M-242	Adrenaline Rush			Muscle +100%
    // snake	Sneaky Serpentine Subtlety	Moxie +100%
    // sparkler	Sparkling Consciousness		Mysticalite +100%
    // green rocket	3 ten-leaf clovers
    //
    // only the last is likely to be useful, but it's configurable
    
    item dependence_day_firework = define_property( "VMF.DependenceDayFirework", "item", "green rocket" ).to_item();
    If you set VMF.DependenceDayFirework to "none", we will not buy or use a firework.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  4. #534
    Developer fronobulax's Avatar
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    I realize that this suite of scripts is designed for use in aftercore but thought I'd ask...would you entertain the idea of allowing vcon to "work" in-run and consider food only from available sources?
    Originally Posted by Magus_Prime View Post
    I too would be interested in VCON as an EatDrink replacement although my recollection is that I was able to do that with the earlier algorithm and so I expect I could do it now, as well.

    Tangentially, that said, I would find fighting the tentacle, the NEP, if available, and using VMF to max the still all of interest in run. I have experimented with importing and had some success but last time I tried there were things with outfits that I chose not to resolve. As I recall, the script would use an outfit but the saved outfit of the name could not be equipped in run for any one of several reasons. Since the "best" outfit tends to vary between freeing the king and level 15, or so, and I tend to stash a lot of useful gear in my display case, my personal solution is going to be a script that pulls potentially useful items from the DC, runs the maximizer and then saves the outfit with the appropriate names. But I have not written that yet :-)
    Well, thank you.
    Originally Posted by Veracity View Post

  5. #535
    Developer Veracity's Avatar
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    Revision 257 uses vcon's new optimal diet calculator for food, booze, and spleen.
    Revision 258 makes it non-optional: the "VMF.OptimalConsumables" configuration property is removed.

  6. #536
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    VMF overdrank and did not spend any adventures farming meat today :-(

    I didn't change my routine, which is to use EatDrink to fill up and then run VMF. I forget the item name but it allows a one drunk booze to be consumed for free. Once I had one of those ED usually left one drunkenness which VMF very nicely filled.

    Today I ran it and VMF made and consumed 1 elemental caipiroska and then did it again making the character overdrunk. VMF.Nightcap was definitely set to "none" but that should not matter since this happened before adventuring anyway.

    Acknowledging my track record in incorrectly identifying causes of behavior I wonder if VCON is expecting to use the item because it is already present and not aware of the possibility that it was already used?

  7. #537
    Developer Veracity's Avatar
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    "ED" is "EatDrink"?

    The mime army shotglass drinks a 1-drunk drink for free. VMF does that first, before doing the rest of your drinking.

    I ran 4 characters with this before I submitted, all of which have a mime-army shotglass. None of them overdrank.

    I'll look more at the code and see if I can figure out your issue.

  8. #538
    Developer fronobulax's Avatar
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    "ED" is "EatDrink"?

    The mime army shotglass drinks a 1-drunk drink for free. VMF does that first, before doing the rest of your drinking.

    I ran 4 characters with this before I submitted, all of which have a mime-army shotglass. None of them overdrank.

    I'll look more at the code and see if I can figure out your issue.
    Originally Posted by Veracity View Post
    Thanks. I will refer to the mime army shot glass rather than "the item" next time and ED is EatDrink. The key may be that EatDrink had consumed one drink with the shot glass before VMF was called. In any event I will check back tomorrow morning before I run with the character it happened to in case there are things I should look for before I try. Thanks.
    Well, thank you.
    Originally Posted by Veracity View Post

  9. #539
    Developer Veracity's Avatar
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    Revision 259 takes extra care to allow for the mime army shotglass not actually being free - which could happen if ED decided to consume a one-drunk booze. Hopefully it would not leave an extra drunk available in that case, but who knows.

    Sorry about your loss.

  10. #540
    Developer fronobulax's Avatar
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    Revision 259 takes extra care to allow for the mime army shotglass not actually being free - which could happen if ED decided to consume a one-drunk booze. Hopefully it would not leave an extra drunk available in that case, but who knows.

    Sorry about your loss.
    Originally Posted by Veracity View Post
    My recollection is that EatDrink does nothing special about the shot glass. I ask to drink to 19, and when it thinks it is done, it is at 18. When that first started happening VMF consuming the last drink was a feature :-) I'll try and repeat tomorrow. No problem about the loss, but thank you.
    Well, thank you.
    Originally Posted by Veracity View Post

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