Page 38 of 38 FirstFirst ... 28 36 37 38
Results 371 to 372 of 372

Thread: My personal Meat farming script

  1. #371
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,417

    Default

    Correct. If you are using a Robortender, doing what Frono said will keep the previous behavior - where if you had default familiar equipment, it would print a warning and ignore it for all of your familiars.

    This weekend, I will implement what I proposed and allow you to configure your Robortender equipment independant of other familiars.

  2. #372
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,417

    Default

    Revision 117 soups up Robortender item handling:

    Code:
    // There are several choices for what familiar item your Robortender should wear
    //
    // bartend			toggle switch (Bartend)
    // bounce			toggle switch (Bounce)
    // equipped			(whatever you manually equipped him with)
    // default			(whatever your default familiar item is)
    
    string robortender_item = define_property( "VMF.RobortenderEquipment", "string", "equipped" );
    If you really want to use default familiar item (or amulet coin, if you got one), use "default".
    If you want to manually equip him with something and use that - but let your default item be used for other familiars - use "equipped"
    If you want a toggle switch (Bartend), use "bartend"
    If you want a toggle switch (Bounce), use "bounce"

    As always, set in the gCLI:

    set VMF.RobortenderEquipment=bounce

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •