New Content - Implemented New path "Actually Ed the Undying"

This one's FULL of divergences. First of all, the Beach starts out unlocked. The Campground is completely inaccessible. Ed learns skills from a chamber in the Pyramid (which is no longer an adventure area, but rather your base of operations). Familiars are unusable. Spleen is limited to 5. There's this place you can go from the Pyramid called the underworld. Haven't tried going there yet, but the game warns you that returning from it costs 1 Adventure. Oh yeah, and your avatar is that of Ed the Undying. This is what I've found so far.
 
So it seems you start with 5 spleen, 0 stomach and 0 liver capacity. You upgrade these things in the Underworld, by spending Ka coins. The Underworld is also Ed's way of healing himself. "Normal" healers, including Chateau Mantegna, give no HP. MP gains work as normal.
 

lostcalpolydude

Developer
Staff member
That "Staff of Ed" that you start with has the same name (but different item id of course) as the other Staff of Ed. This is considered acceptable on KoL's end now...
 

heeheehee

Developer
Staff member
Mainstat mysticality, special "familiars", curse of heredity is -ML for that phylum (reset on ascension). Summon Love Mosquito turns into Summon Love Scarab, which does damage (group multiplier? something?) and restores MP.

Falling in combat shunts you to the underworld (which in turn fully heals you); you can rejoin the same combat for free twice, but on every third attempt, you need to spend a ka coin. Bodyshop sells passive skills, Everything Under the World sells various items. These all cost ka coins.
Code:
mummified fig is ROW426
Unknown item found: mummified fig (7972, 530883912)
--------------------
7972 mummified fig 530883912 mumfig.gif spleen q 0
mummified fig 1 1 good 0 0 0 0
# mummified fig
--------------------
mummified loaf of bread is ROW427
Unknown item found: mummified loaf of bread (7973, 134806194)
--------------------
7973 mummified loaf of bread 134806194 mumbread.gif spleen q 0
mummified loaf of bread 3 1 awesome 0 0 0 0
# mummified loaf of bread
--------------------
mummified beef haunch is ROW428
Unknown item found: mummified beef haunch (7974, 293686530)
--------------------
7974 mummified beef haunch 293686530 mumhaunch.gif spleen q 0
mummified beef haunch 5 1 awesome 0 0 0 0
# mummified beef haunch
--------------------
holy spring water is ROW436
Unknown item found: holy spring water (7978, 269559122)
--------------------
7978 holy spring water 269559122 springwater.gif usable, combat q,d 5
# holy spring water: Restores 20-25 MP
--------------------
spirit beer is ROW432
Unknown item found: spirit beer (7979, 997842655)
--------------------
7979 spirit beer 997842655 beerbottle.gif usable, combat q,d 10
# spirit beer: Restores 40-50 MP
--------------------
sacramental wine is ROW433
Unknown item found: sacramental wine (7980, 272024795)
--------------------
7980 sacramental wine 272024795 wine.gif usable, combat q,d 15
# sacramental wine: Restores 80-100 MP
--------------------
linen bandages is ROW429
Unknown item found: linen bandages (7975, 796486342)
--------------------
7975 linen bandages 796486342 bandage1.gif usable, combat q,d 5
# linen bandages: Restores 10-20 HP
--------------------
cotton bandages is ROW430
Unknown item found: cotton bandages (7976, 928227858)
--------------------
7976 cotton bandages 928227858 bandage2.gif usable, combat q,d 10
# cotton bandages: Restores 20-40 HP
--------------------
silk bandages is ROW431
Unknown item found: silk bandages (7977, 320967148)
--------------------
7977 silk bandages 320967148 bandage3.gif usable, combat q,d 15
# silk bandages: Restores 40-80 HP
--------------------
ancient cure-all is ROW435
Unknown item found: ancient cure-all (7982, 323441002)
--------------------
7982 ancient cure-all 323441002 ancientcureall.gif usable q,d 25
# ancient cure-all: Allows you to remove an Effect
--------------------
talisman of Thoth is ROW434
Unknown item found: talisman of Thoth (7981, 311479589)
--------------------
7981 talisman of Thoth 311479589 tal_t.gif usable q,d 25
# talisman of Thoth: Extends Active Invocations
--------------------
talisman of Renenutet is ROW439
Unknown item found: talisman of Renenutet (8136, 893207221)
--------------------
8136 talisman of Renenutet 893207221 tal_r.gif none, combat q 0
# talisman of Renenutet: Massive boost to Item Drops from Monsters (for one fight)
--------------------
talisman of Horus is ROW693
Unknown item found: talisman of Horus (8155, 800789609)
--------------------
8155 talisman of Horus 800789609 tal_h.gif usable q,d 25
# talisman of Horus: Attracts the attention of monsters
talisman of Horus Effect: "Taunt of Horus", Effect Duration: 10
--------------------
--------------------
1812 Taunt of Horus tal_h.gif 8b54838db1cda65ce182f4b36e537618 use 1 talisman of Horus
Taunt of Horus Combat Rate: +20
--------------------

Various other things:
Code:
--------------------
7961 Staff of Ed 206414383 staffofed.gif weapon q 0
Staff of Ed 100 Mus: 0 1-handed staff
Staff of Ed Mysticality Percent: +25, Spell Damage Percent: +25, MP Regen Min: 2, MP Regen Max: 6, Pool Skill: +5
--------------------
--------------------
8091 rat carcass 530591444 ratcorpse.gif none t,d 54
# rat carcass
--------------------
--------------------
8090 mangled squirrel 342596763 mangled.gif none t,d 44
# mangled squirrel
--------------------
--------------------
7966 Ka coin 826932303 kacoin.gif none q 0
# Ka coin
--------------------
--------------------
8089 headless sparrow 494470945 headlessbird.gif none t,d 34
# headless sparrow
--------------------
 

Darzil

Developer
Some spading requests (I've not even spent a turn yet!):
Curse of Heredity - does it reduce stats from +ML. Can more than one phylum be affected at once? Will need to track it.
Curse of Fortune - Need success message(s).
Curse of Vacation - Need success message(s), is it turn free?
Curse of Stench - is it Olfaction exactly?
Gift of the Cat - how much +item
Gift of the Dancer - how much MP regen
Gift of the Maid - how much +meat
Gift of the Bodyguard - how much damage absorb
Gift of the Scribe - how much +myst exp
Gift of the Priest - how much spell damage
Gift of the Assassin - how much physical and critical hit %
Verify costs of 2nd and 3rd Elemental Ward skills
 
Last edited:

Darzil

Developer
We're going to have to handle making the mistake of logging off in the Underworld, as logging on in it isn't handled well (got stuck in a loop repeating "Seeing what's still unrestricted today..." in CLI)

Also, Ed can adventure drunk

And servants
 
Last edited:

Darzil

Developer
That "Staff of Ed" that you start with has the same name (but different item id of course) as the other Staff of Ed. This is considered acceptable on KoL's end now...
I guess we can get around a lot of the equipment related issues just making it a weapon that only KoLCharacter.isEd() can equip ? Or do we have deeper item identification issues than matching modifiers/equipment ?
 

fronobulax

Developer
Staff member
I tried to maximize Myst in a normal run with r15419. Maximizer suggested "Staff of Ed" but gave me an error when i tried to equip it. I untinkered it (since you can't closet it) and maximizer suggested something else. But either this has been addressed since r15419 or there may be deeper identification issues.
 

Veracity

Developer
Staff member
place.php?whichplace=edbase

... is Ed's Pyramid.

place.php?whichplace=edbase&action=edbase_start

... is where you are sent when you reincarnate.

Code:
Encounter: Actually Ed the Undying
Took choice 1046/1: unknown
choice.php?pwd&whichchoice=1046&option=1
This is the choice adventure with a single option that you see when you start a new run.
 

lostcalpolydude

Developer
Staff member
Everything in concoctions.txt is done only by name, so mafia thinks it's crafting the new staff (see 15424 for a band-aid fix to remove generating a debug log). Maybe itemIds can be used there, and we can stop printing warnings when scripts use ints instead of strings for items/etc, and that would be enough? There's probably more to handle than that though.
 

heeheehee

Developer
Staff member
For what it's worth, Mafia has a somewhat bigger problem...
Code:
--------------------
7962	Eye of Ed	456612257	biggem.gif	none	q	0
# Eye of Ed
--------------------
--------------------
7963	ancient amulet	441617955	aamulet.gif	none	q	0
# ancient amulet
--------------------
--------------------
7964	Staff of Fats	620113505	poolcue.gif	weapon	q	0
Staff of Fats	100	Mys: 35	2-handed staff
Staff of Fats	Pool Skill: +5
--------------------
 
For what it's worth, Mafia has a somewhat bigger problem...
Code:
--------------------
7962	Eye of Ed	456612257	biggem.gif	none	q	0
# Eye of Ed
--------------------
--------------------
7963	ancient amulet	441617955	aamulet.gif	none	q	0
# ancient amulet
--------------------
--------------------
7964	Staff of Fats	620113505	poolcue.gif	weapon	q	0
Staff of Fats	100	Mys: 35	2-handed staff
Staff of Fats	Pool Skill: +5
--------------------
I'm not seeing the problem here...
 

Darzil

Developer
Not 100% sure, as I haven't looked at the code, but if we recognise acquiring an item by ItemID or DescID then we might be able to just call it "Ed's Staff of Ed" in items.txt, modifiers.txt and equipment.txt.
 

Yendor

Member
Ed gets a new lovebug ability:

<option value="7248" picurl="lb_scarab" >Summon Love Scarabs (0 Mojo Points)</option>

Also, there's no need for a 100% familiar check on this path.
 
Ed gets a new lovebug ability:

<option value="7248" picurl="lb_scarab" >Summon Love Scarabs (0 Mojo Points)</option>

Also, there's no need for a 100% familiar check on this path.
Summon Love Scarabs REPLACES Summon Love Mosquito, in case that matters.
 

Veracity

Developer
Staff member
The compact sidepane should have your current servant and should let you switch among your currently revived ones. I guess that will require knowing which ones you've called back.

Like all Avatar paths, there's a lot of work to do for this.
 
FYI - r15430 - HCO AT - (a) didn't create Staff of Ed automatically when last piece acquired from ancient protector spirit; (b) maximize MP tried to equip Staff of Ed, failed:

Code:
Wielding Staff of Ed...
You don't have the item you're trying to equip.

The staff is listed in the gear changer as a weapon as well. Attempting to change gear results in the same message, of course.

I put this here since it's pretty clearly associated with the new content implementation - not bug material yet? Or should it be separate since it affects old content?
 

Theraze

Active member
It's tied into the r15424 band-aid fix for two Staves of Ed, as mentioned in the posts above. Hopefully it will be fixed at some point.
 
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