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Thread: Changing CCS Via script

  1. #1
    Senior Member Pazleysox's Avatar
    Join Date
    Feb 2009

    Default Changing CCS Via script

    Is it possible to change CCS scripts via another script? IE:

    I use default.ccs for most things, but what if I wanted to change it to runaway.ash?

    Is this even possible?

    If not, what if I wanted to change the default action from attack, to use (item)?


  2. #2
    Senior Member ckb's Avatar
    Join Date
    Mar 2006


    Yes, this is possible.

    One way is to change CCS via setting the KolMafia properties:
    set_property("battleAction","custom combat script");
    Where whatever.ccs is the name of the CCS you want to set.

    Another is to make a consult script that has the logic you want built into it.

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