2.5 Updates
- Improved handling vs. the GMOB in the event that you threw the flyers without Noodles and somehow survived. Will now either throw the mirror (if you have it) or try to run away. A little better than just assuming you were willing to take the smackdown in the face.
- Now properly detects gluttonous ghosts being empty-stomached -- for use by SmartStasis (or other CCS's that import FTF... note that the container script would have to set the name of the player's GGG for it to work).
- No longer defaults to attacking in the event that you don't do anything else, since that requirement was eliminated. (Thanks Jason!)
- No longer casts Noodles if you're in the clear. Woops!
@kain and StormCrow: Thanks for bringing those bugs to my attention.
@StormCrow: As for fighting hidden city spectres, FTF's "special item" use is geared towards items that you always want to use against specific monsters, and are usually once-only. FTF is not written to handle combats -- just do whatever needs doing prior to combat, before handing the combat off to whatever is next (either SmartStasis or the next step in your CCS). Combat items/skills vs. spectres would fall into the third section of my planned CCS suite ("combat") -- which is unfortunately still nothing but a whole bunch of ideas in my head.
@DeathPhoenyx: Looks like the others have cleared some things up for you, but in case you are still scratching your head in confusion, here are some further tips.
- When it says "edit the script to configure..." that means opening the script not in mafia but rather in an ordinary text editor (such as Notepad). There is more information in the text of the script about how to configure the script.
- This script should not be run from the scripts menu in mafia. It must instead be added to your CCS as described in the first post. Mafia will then automatically run the script whenever you auto-adventure, assuming your battle action is set to "custom combat script." No little windows requesting information will pop up in that case.