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  1. Nappa

    Bug - Not A Bug Post Adventure script is fired after zone warning

    I was toying around with a script idea I had and ended up with the conclusion that a post adventure script would probably be able to do what I wanted (parse some info from each fight). Not having worked with such a script before I decided to make a simple test script to see when and how such a...
  2. Nappa

    Bug Recognize use of Red Buttons in fights

    Something I remember from my previous run, I was forced to use combat items against some HR boss and ended up throwing red buttons. Mafia didn't parse this and ended up thinking I had more buttons than I actually had left. Use text on the wiki page
  3. Nappa

    Bug - Fixed Island barracks is 'unknown adventure #220'

    After you finish the AT nemesis quest you can record songs at the fireplace. Howerver, there seems to be something wrong with recognizing the location: An example from my log: [27288] Unknown Adventure #220 Encounter: The Island Barracks Took choice 409/1: unknown...
  4. Nappa

    Bug Maximizer vs equipment wearing familiars

    I have noticed the maximiser can get confused by the disembodied hand when optimizing (in my case) adventures. How far can I expect the maximizer to work well with these type of familiars? My situation: * I have a disembodied hand with (currently) a time sword equipped * I have another time...
  5. Nappa

    Feature - Implemented Don't empty consumption queue after unconfirmation

    If you queue some booze in the item manager, when you hit 'Consume' it will check whether you have ode active. If not, it may ask 'Are you sure you want to drink without Ode?'. If you reply 'No', Mafia will not proceed with the consumption. However, it will clear the queue of any/all remaining...
  6. Nappa

    New Content - Implemented Missing adventure range in artisanal limoncello

    Artisanal limoncello is listed as giving 0.00 adventures. According to the wiki it should be 5-7 adventures.
  7. Nappa

    Bug - Fixed Quests -> Tower (complete) fails to recognize defeat of your shadow

    If you have the effect Can Has Cyborger active (probably same with Oh Hai! and Yes, Can Haz) while you execute the tower script, Mafia fails to recognize the defeat of your Shadow and stops. My guess would be that the win is parsed from the 'gain X muscle' text or something similar, and that it...
  8. Nappa

    KoL High school item summary

    I got tired of having to manually count my items in a KoLHS run, so I created this relay script. First it was only a boring summary of items in inventory, but as I was working on it I also made it include the items that can be created. It's pretty straightforward, it adds a table on the KoLHS...
  9. Nappa

    Custom deeds

    I was fiddling around with buying raffle tickets using a customized daily deed option. Usually I buy 10 raffle tickets each day, so I set up a button that buys 10 raffle tickets, with a max usage of 1. But suppose I were to feel like a punk and lucky, and want to purchase some more, how can you...
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