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  1. Theraze

    CanAdv -- check whether you can adventure at a given location

    Lovely. As a general note, if anyone else needs commit rights, just pass along the SourceForge username. Thanks.
  2. Theraze

    CanAdv -- check whether you can adventure at a given location

    I've removed the barrels from the script and it validates now. Not sure what past events need fixing, but @zarqon should be able to commit that change now.
  3. Theraze

    CanAdv -- check whether you can adventure at a given location

    As a note, the subprojects didn't actually have the proper user groups assigned, only the base ones. So fronobulax could probably have committed to any of the projects, but zarqon was locked out of CanAdv. Also somehow GetSkill hadn't been regenerated, so that script is back and hosted again...
  4. Theraze

    CanAdv -- check whether you can adventure at a given location

    Sorry, missed the @zarqon request since it didn't flag. :( Trying to fix permissions now. Can you try to commit again?
  5. Theraze

    CanAdv -- check whether you can adventure at a given location

    Yes, thanks. The original paths are all the same, despite SourceForge doing their best work to try to make it all fail. They all checked out fine through the SVN GUI for me yesterday. Please let me know if you run into any issues and I'll try to show up more often here than annually. :)
  6. Theraze

    Fixing permissions

    Apparently I failed to note when it was all done. They're back up again, with new repository ids of course, which means that successfully getting future updates requires deleting and reinstalling the script. Positive note, since it's the same URL it's still in the script repo, and a mismatched...
  7. Theraze

    CanAdv -- check whether you can adventure at a given location

    Should be recreated and updated with the three tweaked zones. You will probably need to delete and re-add the script because with SourceForge nuking the repository, it regenerated all of the repo ids.
  8. Theraze

    Fixing permissions

    Well, I'm not the only one with a 500 broken error on SourceForge currently. Ticket is still unassigned over 12 hours later, but at least one of the tickets I saw in the count did get removed, so... here's hoping I'm able to update soon.
  9. Theraze

    Fixing permissions

    Another hour, still the broken 500 error. Guess their tombstone must be slower than two hours. Here's hoping it clears eventually though. If it's still busted tomorrow, I'll make a support request.
  10. Theraze

    Fixing permissions

    Sorry Veracity. :) I'll try to avoid doing things that fall deeply under the terms of the A word. Still waiting for SourceForge to finish processing removing the badly done custom SVN repos under the main project so I can add subprojects and default-code-path-SVN under them.
  11. Theraze

    Fixing permissions

    And, of course I'm currently getting a 500 Forbidden error on trying to reload it. Guess I need to wait and not keep twitching through the kinda terrible SF UI. Hopefully rebuilt soon, but I'll give it at least an hour before trying again.
  12. Theraze

    Fixing permissions

    I think the best thing to do is to delete and reconstruct again, without the funky no-code code. Few more moments and hopefully we're back with a more functional hosting.
  13. Theraze

    Fixing permissions

    Because of course I'd mess something up, all of my new repositories don't end in "/code" anymore. So just remove that and they should check out fine. svn checkout https://svn.code.sf.net/p/therazekolmafia/canadv/ svn checkout https://svn.code.sf.net/p/therazekolmafia/eatdrink/ svn checkout...
  14. Theraze

    Fixing permissions

    For whatever wonderful reason, SourceForge removed my KolMafia project. I've reconstructed it, but of course without any of the permissions I'd previously added. I've put in fronobulax as a general dev, added zarqon on CanAdv, but also previously had dj_d on EatDrink and kitsunenine on GetSkill...
  15. Theraze

    CanAdv -- check whether you can adventure at a given location

    I do still technically exist. Though my SVN doesn't for some reason. I'll see if I can reconstruct it.
  16. Theraze

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Remove your batman_happenings file. I think something must have changed in how it functions, but nuking it let me run BatMan-based scripts again.
  17. Theraze

    My personal Meat farming script

    Quick example of the #460 issue in action: Alternate one-line sanity check to eat_food in line 5383-5385: if ( count == 0 || food.to_int() < 0 ) { return; }
  18. Theraze

    My personal Meat farming script

    Unfortunately, for those of us who drop down to the default food check but don't have charters or such things that make adventuring great rather than just good, the mall has currently priced all of the 3-size items out of profitability. Due to how the check works, it then tries to eat a null...
  19. Theraze

    How do I access the record from the 5-parameter version of maximize()?

    This is from months ago, but here's how I used it in TheSea for increasing noncombats. foreach it,entry in maximize("-combat, -tie", 0, 0, true, false) if (entry.score > 0 && entry.skill != $skill[none] && turns_per_cast(entry.skill) > 0) use_skill(max(1, ceil(my_adventures().to_float() /...
  20. Theraze

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Sorry, still shuffling along but so very distracted and it's been months since I switched back to the window with the forum. Oops. Anyways, EatDrink should now check against the Vampyre in the notes field and only allow those for DG, ban otherwise.
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