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  1. C

    Feature - Implemented maximizer doesn't equip both an accessory and an outfit that includes an accessory

    At least, I think that's what's going on here. ? > equip Hat: Crown of the Goblin King Weapon: Staff of Ed Off-hand: orcish stud-finder Shirt: (none) Pants: filthy corduroys Acc. 1: astral bracer Acc. 2: batskin belt Acc. 3: solid gold pegleg Pet: (none) Item: (none) > maximize equip solid...
  2. C

    Bug - Fixed r16294, "maximize sea" not working for me.

    > equip mer-kin gladiator mask Putting on Mer-kin gladiator mask... Equipment changed. > equip das boot Putting on das boot... Equipment changed. > maximize sea Maximizing... 540 combinations checked, best score 0.00 (FAIL) Putting on intimidating coiffure... Equipment changed. Putting on...
  3. C

    try blocks can transform an abort into a return value?

    I don't think I get it: int a() { try { abort("abort! abort!"); } finally { print("finally"); } return 5; } int b() { if (5==a()) print("five"); int foo = a(); print(foo); a(); print("huh?"); return 6; } void main() { b(); } > whm_temp abort! abort! finally abort...
  4. C

    Bug - Fixed Mafia and KoL disagree about spleen limit, if spleen skills purchased out-of-order

    So, the root issue here is due to a bug in my Ed script, that purchased a spleen skill before purchasing its predecessor. But, KoL seems to have accepted that, and given me the skill. When I did this, KoL credited me 5 spleen limit, but Mafia gave me 10. (The spleen in question was "Yet...
  5. C

    selected options for "Take a Look..." choice adventures keep changing

    So, whenever I open the GUI for changing the selected options for choice adventures, the zone pane for "Manor1" shows the choiceAdventure888 and choiceAdventure889 options as "acquire mysticality skill" and "boost muscle substats". This happens despite my having changed them to the "Ignore this...
  6. C

    Feature I can't use a CCS section multiple times in one combat.

    Is there a reason why I can't use a section of a CCS twice in one combat? Should Mafia at least give me some kind of warning/explanation why the second use of "section one" is ignored? [ default ] try to steal an item try to steal an item section one section one attack with weapon [ one ]...
  7. C

    familiar weight and moveable feastings

    In ASH, how can I find out the effective weight of my active familiar? In particular, the modifier from using the moveable feast does not show up in either familiar_weight(my_familiar()) or weight_adjustment(). Is this intended behavior? Is there some other way to find out what it is?
  8. C

    Bug - Fixed login command not properly clearing information from previous character's storage

    If I log in to my unascended character, awk, via "login awk", I get some incorrect behavior from, e.g., my_storage_meat(). Note that Hagnk's is not available to awk: Installing default certificate validation... Validating login server (www.kingdomofloathing.com)... Using data override...
  9. C

    Bug - Fixed Unexpected behavior when using two items with name "rock" in KoL as keys in a map

    Unexpected behavior when using two items with name "rock" in KoL as keys in a map > ash boolean[item] m = $items[8042]; (m[$item[2108]]) Returned: true Those are two distinct items, though.
  10. C

    I may need some help with combat filters

    I can't get my combat filter to work. I've copied an example almost verbatim from http://wiki.kolmafia.us/index.php?title=Adventure I set my ccs to contain just "abort", in order to test the following snippet. What I expect to happen is for run_combat to use the filter. The combat filter...
  11. C

    Bug - Waiting for Info Mafia attempting to craft and purchase items already available, when changing outfits

    First off, let me acknowledge that this is going to be a somewhat poor bug report, because I was in a hurry when it happened and I didn't note the exact sequence of events that happened, at the time that they happened. However, earlier today I spent 500 Freddies on an item that I didn't want...
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