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  1. That FN Ninja

    Feature - Implemented run_combat() with a combat filter.

    This feature request was made a long time ago. http://kolmafia.us/showthread.php?4454-run_combat()-with-a-combat-filter http://kolmafia.us/showthread.php?6402-run_combat(string)-Request That is funny Bale, since you seemed to have commented in both threads and I think this particular...
  2. That FN Ninja

    Feature - Implemented ASH Function to Check Name of Script

    You can already access the script name as far as I know with __FILE__ print(__FILE__); print(__FILE__ == "MyScriptName.ash"); SO, you can do the following: cli_execute("alias newAlias => " + __FILE__); cli_execute("alias newAlias => ashq import<" + __FILE__ + "> file_function()");
  3. That FN Ninja

    Miner.ash - Automated ore farming

    It's not the motivation that's lacking, it's the time. I'm taking 20 credits this semester and it's starting to get the best of me. I plan on adding support, but I don't know when I'll get to it.
  4. That FN Ninja

    Bug - Not A Bug guardTurtlesFreed property not being incremented

    I agree, if that is how the preference is being used, changing the functionality would just be confusing. You can go ahead and change this to not a bug. Duly noted. Thanks for explaining all this. :)
  5. That FN Ninja

    Bug - Not A Bug guardTurtlesFreed property not being incremented

    That makes sense if that is the point of the preference, but I didn't realize that was the point of that preference. Judging from the name of the preference and from here, I thought the point of the preference was to "Track # of guard turtles freed". Thanks for setting me straight. I don't...
  6. That FN Ninja

    Bug - Not A Bug guardTurtlesFreed property not being incremented

    FightRequest.java is currently incrementing the guardTurtlesFreed property when it see the message "freeing it from its brainwashing", but that message only appears when freeing a turtle after beating Stella. Text that appears every time you free a turtle is "The turtle appears to suffer some...
  7. That FN Ninja

    SmartStasis -- a complex script for a simple CCS

    Well, I was having some trouble with bees the other day and I realized what the problem was. I'm in Beecore! I'm terribly sad it took me so long to realize what was going on.:( Freakin' noobs. Anyways, on a related note, perhaps the choice adventures to get the friars boss items with b's in...
  8. That FN Ninja

    ZLib -- Zarqon's useful function library

    Can the best_fam() function get a beecore check please. I think the easiest way would be to add a be_good() check. This means be_good() function should probably have a string parameter. I propose the following changes to the be_good() function and to line 514 of the best_fam() function: boolean...
  9. That FN Ninja

    Bug use_familiar returns true when trying to equip a B familiar in Beecore

    The familiarCommand.java needs a beecore check. Currently it behaves like so: > my_path Returned: Bees Hate You > my_familiar Returned: Frozen Gravy Fairy > ash use_familiar($familiar[Barrrnacle]) Putting Grot the Frozen Gravy Fairy back into terrarium... Taking Tronald the Barrrnacle...
  10. That FN Ninja

    SmartStasis -- a complex script for a simple CCS

    Thanks Winterbay. Yes, my familiar is the angry goat like you discovered. Although changing the offending line in batfactors.txt does get ride of all the expression syntax errors, SmartStasis is still not using the half-rotten brain against the conjoined zmombie. The gCLI output is basically...
  11. That FN Ninja

    SmartStasis -- a complex script for a simple CCS

    I'm getting a lot of this lately: Expression syntax error for 'modifier_eval()': expected end, found ) I assume this has something to do with BatBrain, but I'm posting it here, because it's preventing SmartStasis from using my half-rotten brain's (I have two in inventory) against the conjoined...
  12. That FN Ninja

    ash autocomplete definition file for notepad++

    This is fantastic! Thank you! :D I didn't even know Notepad++ has this capability.
  13. That FN Ninja

    Ash Propose Trade

    When working with urls the strings need to be url encoded. Try using the url_encode function: visit_url("makeoffer.php?towho="+url_encode(s_1)+"&action=proposeoffer&pwd&howmany1="+wm+"&whichitem1=633&offermeat=&memo="+url_encode(wms));
  14. That FN Ninja

    Need help with my script

    There's no problem with putting code after main. The problem is the loop that waits for ode is top-level code, meaning it is not inside of any of your functions, top-level code is always executed first, even before main(), then the code in main() is executed. There is no reason for two main...
  15. That FN Ninja

    Best Between Battle Script Ever -- formerly AutoMCD

    Looks like the choice adventure for the Defiled Cranny didn't get updated when the quest was revamped. The new choice adventure there is 523. Locally I've got it changed to this: case $location[defiled cranny]: if (item_amount(to_item("Ghuol-B-Gone")) <...
  16. That FN Ninja

    Feature - Implemented aliasref command

    I was thinking about matching against both, but didn't do it for whatever reason. Can't remember why now. Anyways thanks.
  17. That FN Ninja

    Daily Dungeon Diver -- intelligent automation with NO-calendar-empowered prediction!

    I'm aware. I have it using the Map Manager locally, just thought Z might want to implement it in the official version. He took the time to make such a useful resource, it might as well be put to good use. ;) It eliminates the need for the user to download two separate files.
  18. That FN Ninja

    Daily Dungeon Diver -- intelligent automation with NO-calendar-empowered prediction!

    Small request: If a small map in the script is out of the question can it at least use the Map Manager? Thanks.
  19. That FN Ninja

    Feature - Implemented aliasref command

    As the number of aliases I use grows I often find myself desiring this feature. I don't know which is preferred, but I kinda like just extending the current alias command to accept a filter as opposed to making a new aliasref command. What does everyone think? Either way, a patch for each is...
  20. That FN Ninja

    hatter.ash - Tea anyone!?

    Update The help arguments now display the hats associated with a particular buff. They are printed in blue if you own them or if they are easily obtained. They are printed in red if you have access to them but cannot equip them. Their location is also printed. This includes hats located in...
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