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  1. C

    track slimeling fullness (diff attached)

    There's other development environments besides unix?!
  2. C

    track slimeling fullness (diff attached)

    Thanks jaadams5 for rolling my patch into the official build. Bale, I'm working on closing that last bug. - churl2
  3. C

    track slimeling fullness (diff attached)

    Bale, you're right, it does have that problem. I couldn't figure out an easy way to detect when the slimeling messages have stopped appearing in combat. I'll have another go at that part. slyz: it does work very well with your feeder script, which I am also using. frono: All you need to do...
  4. C

    track slimeling fullness (diff attached)

    So, this patch has been posted here for coming on two months now... I hear that AFH has rolled the patch into their forked version of mafia. How does this become official? Or, if it's not going to, could one of the committers please comment why?
  5. C

    track slimeling fullness (diff attached)

    slyz... why don't you edit my patch, try it for a bit and see what you think?
  6. C

    track slimeling fullness (diff attached)

    Slyz: your change isn't necessary -- the code as I have it rounds down. Where it could be improved is, suppose you consume two 15-power items. The fullness should be 3, but currently it'll report it as 2.
  7. C

    improve login warnings (diff attached)

    With the patch, I currently see "Too many login attempts in too short a span of time. Please wait five minutes and try again."
  8. C

    track slimeling fullness (diff attached)

    Attached is a patch to kolmafia which tracks how full your slimeling is, and displays it next to its name (like the bander, lama, sandworm, or pixie tracking). UPDATED: now resets properly on ascension, and tracks fractional fullness. Index...
  9. C

    improve login warnings (diff attached)

    fronobulax: I wrote this patch in the first place because there are definitely use cases where I would see the result. Mafia does not always go on to a countdown message. It certainly doesn't for me. BTW, kol sometimes tells you come back in 1 minute, and sometimes tells you to come back in...
  10. C

    improve login warnings (diff attached)

    Without the patch, the message you see is "Too many failed login attempts." With the patch, you'll see "Too many failed login attempts -- try again in X minutes", or whatever else kingdomofloathing.com tells you. You just see a more informative error message.
  11. C

    improve login warnings (diff attached)

    Apologies if I'm in the wrong forum, but I'm sure where the right place is for this. Here's a minor patch that improves the login error message. Index: src/net/sourceforge/kolmafia/request/LoginRequest.java =================================================================== ---...
  12. C

    bug/feature: 31337 scroll before 64735 scroll, when bounty hunting

    well, all right. Can you make that the default behavior? So, whenever I do not have the gate scroll, if I select the bounty, instead of wipiing out my gate scroll goal, mafia just adds the bounty goal.
  13. C

    bug/feature: 31337 scroll before 64735 scroll, when bounty hunting

    If you open the chasm, select the spam sammich bounty, and then adventure in the chasm, mafia will, by default, creating 31337 scrolls, but not create the 64735 scroll. It would be nice if there was some way to inform mafia to always get the 64735 scroll first; or, at least, not lose the 64735...
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