Search results

  1. A

    Feature ASH location_accessible function.

    I'm getting some unexpected behavior right now. I'm wearing the Frat War Ensemble, at level 12, trying to start the war. However, if I adventure in "Wartime Hippy Camp (Frat Disguise)", whether through the adventure tab or the gcli, it'll change my outfit to the War Hippy Fatigues before...
  2. A

    Feature Zone-native-only choiceadv as goal

    This is a long shot, but I'd find it very helpful. There are times when I want to adventure in a zone until I get a choice adventure indicating some sort of quest progress. However, thanks to the Hallowiener Dog and June Cleaver, I'm getting a bunch of free choice adventures no matter which zone...
  3. A

    Recent problems with batfellow.ash

    Comparing that to the version I have, the differences seem to just be some print() and wait() statements, whether apostrophes are escaped or not, and whether the main() works even if not currently reading a comic. It'll take some time for me to able to test it, but I suspect that version would...
  4. A

    Recent problems with batfellow.ash

    I use cheesecookie's batfellow.ash to turn my weekly special edition Batfellow comics into meat, when I'm in aftercore. However, the past two times, I encountered problems with it. I'd get frequent "Whoops! You're not actually in a choice adventure" errors that aborted the script. I'd rerun the...
  5. A

    Bug Council quest recognition problem in You, Robot

    There are some problems with how KoLmafia recognizes quest status in You, Robot. For the level 5 quest, the questscouncil.txt entry is missing the <p> tag, but I think this doesn't manifest as a problem because the quest status is also being updated by the map item. Still, here's the quest...
  6. A

    Bug - Fixed You, Robot CPU upgrades not detected until new one purchased

    I started a KoLmafia session on day of my You, Robot run. Initially, it was unable to detect my CPU upgrades: it wouldn't let me use potions and thought I was missing the +2 all resistances. Looking at the upgrades available for purchase via the relay browser didn't change this. However, when I...
  7. A

    Bug - Fixed NPC store purchase with unequipable designer sweatpants

    I'm currently running You, Robot. I own designer sweatpants, but my Propulsion System is something other than Robo-Legs, which means I don't have access to the pants slot. Whenever I buy an item from an NPC store, I get a message "Putting on designer sweatpants..." followed by a red "You can't...
  8. A

    Combat Locket - What monsters do you lack?

    I've spent some time trying to fill up my locket, using a combination of fighting the monsters in the native zones, faxes, genie wishes, and Rain Man. Right, my output from locket.js is: Doing source '*' and limit 100 Hover over the monsters to see locations : 100 skeletons, 25 skeletons...
  9. A

    New Content June 2022 IotM: June Cleaver

    trampled ticket stub is multiusable, but KoLmafia thought it was not savings bond is multiusable, but KoLmafia thought it was not
  10. A

    Bug - Fixed Hagnk meat above 2^31 not detected

    I sold my dense meat stacks and ascended. Initially, it detected the meat correctly. If I buy something, however, it goes back to thinking it's 0. Doing a "refresh storage" or visiting Hangk's in the relay browser again makes it detect it correctly.
  11. A

    Bug - Fixed 11-leaf clover count falsely decremented when already Lucky!

    11-leaf clovers aren't consumed when used while already Lucky!, but KoLmafia thinks they are: > inv 11-leaf clover 11-leaf clover (3) > use 11-leaf clover Using 1 11-leaf clover... You acquire an intrinsic: Lucky! Finished using 1 11-leaf clover. > use 11-leaf clover Using 1 11-leaf...
  12. A

    Bug - Fixed Hagnk meat above 2^31 not detected

    I was in a non-HC ascension and had a lot of meat in Hagnk's, but the purchases tab listed "Meat in storage: 0", so I was unable to use it to buy items (buying via the relay browser worked). I suspect it's because I had over 2 billion (specifically, over 2^31) meat. After I finished the run, I...
  13. A

    Mafia Help!

    There's a problem with that script: every instance of > should be < instead. (You can also replace the three "if" lines with a single line that has "while" instead.) Also, I think Mafia's built-in breakfast already handles the overflowing gift basket.
  14. A

    Bug Inaccurate free rest tracking in G-Lover

    There seems to be a discrepancy between how many free rests Mafia thinks I have in G-Lover and how many I actually do. I used some free rests via the CLI but noticed it was staying at 4/5. I then used the relay browser to rest only until the (1) showed up. Checking my session log, I see a total...
  15. A

    Bug - Fixed Mafia tracking errors when funkslinging

    I've been noticing that, from March 11 onward, when funkslinging spooky putty, the spookyPuttyCopiesMade and spookyPuttyMonster weren't getting updated.
  16. A

    ZLib -- Zarqon's useful function library

    My Internet connection in general is fine. It's just with that server in particular that I have problems. The route is 7 hops and takes 130ms. When I use my smartphone over WIFI, I get the same connection timeout, so it's probably not my PC's settings. All of that with both http and https. When...
  17. A

    ZLib -- Zarqon's useful function library

    I've also been having problems. In KoLMafia, I'd just been getting long delays followed by "There was a problem accessing the Map Manager" error messages. With my browser, I've been getting connection timeouts. I can ping the server successfully. And if everything is working for other people, I...
  18. A

    BatBrain -- a central nervous system for consult scripts

    WHAM wouldn't work for me with a Nanorhino. I haven't really looked into how BatBrain actually works, so for now, all I know is that the issue comes from the "rate unspaded" in Nanorhino's entry in batfactors.txt, which famevent reads and passes on to eval.
  19. A

    Bug - Fixed Custom Combat antidote use causing aborts when antidote unavailable

    I posted an apparently redundant report on this. To me, this seems pretty clear-cut. There are two uses for the autoAntidote setting. One is for during combat, via Macrofier.java and FightRequest.java. Those tell Mafia to use the anti-anti-antidote in combat if one is available and if the...
  20. A

    New Content - Implemented Anti-anti-antidotes in Kingdom of Exploathing

    When trying to automatically adventure in a poison-containing zone, if autoAntidote is set, Mafia will try to automatically acquire some anti-anti-antidotes. These aren't available in KoE, however, so that path should be added as an exception the same way certain other paths already are.
Back
Top