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  1. gausie

    Feature ASH location_accessible function.

    Thank you Veracity! This is great, exposing this to scripters will both help them and help us when they point out areas that it is missing. I think that the most use for scripts is going to be from validate2 (and validate1? I haven't read to see if you need to run both. Also maybe we should...
  2. gausie

    Feature Tracking zone types for the Cold Medicine Cabinet

    I had to read this quite a few times to understand it but are you saying that the environments stop being checked after the last consult? If so that's annoying because I've probably named this pref too widely. Noncombats are not tracked by design. The cellar is an odd one - what should it be...
  3. gausie

    CanAdv -- check whether you can adventure at a given location

    I think we could consider providing similar functionality in core mafia
  4. gausie

    Feature Add option to log CLI output to file

    The change can be applied to mirror, it's not really a defined interface that we need to not change at all
  5. gausie

    Bug Certain foldables triggering choice adventure abort

    Thanks V. We could consider changing the MafiaState.ABORT to MafiaState.ERROR but I'm also heartened somewhat that the change surfaced some actual bugs that we didn't know about and has lead to them being fixed.
  6. gausie

    Bug - Not A Bug _saberForceUses increment when visit_url is called

    I think https://github.com/kolmafia/kolmafia/pull/936 may help with this one a little bit.
  7. gausie

    Bug Items registered as consumed upon funkslinging when it shouldn't

    Thanks pya. It would help me get to fixing it if you could you drop a DEBUG log for this happening?
  8. gausie

    Bug Updating .EXE causes all prefs to be lost

    I defer triage to a Windows user :)
  9. gausie

    Bug - Fixed Decorating Crimbo Shrub is marked as successful when it shouldn't be

    https://github.com/kolmafia/kolmafia/pull/936/files
  10. gausie

    Bug - Fixed Decorating Crimbo Shrub is marked as successful when it shouldn't be

    I will fix this but I must say that not checking you have an item before using it and then not checking you're in a choice before attempting to choose that choice is silly.
  11. gausie

    Bug - Fixed NPC store purchase with unequipable designer sweatpants

    https://github.com/kolmafia/kolmafia/pull/935
  12. gausie

    Feature Add option to log CLI output to file

    But why do you need html for that
  13. gausie

    Feature Add option to log CLI output to file

    I'm fine with changing mirror to more exactly copy the GCLI output but I must ask why on earth you want it
  14. gausie

    Bug Failed to equip familiar equipment

    Seems like that could be refactored to be a list, or even a query on the item database sorted by +weight
  15. gausie

    Feature Count ascensions since rollover

    It's a simple PR, please do make it!
  16. gausie

    Feature - Rejected Add new property prefix for "Reset on rollover", not "Reset on ascension"

    If we were to do something like this I'd be interested in adding a new column to defaults.txt that describes when a pref is reset "r,a" could be rollover and ascension and would sit next to existing prefs with a leading underscore
  17. gausie

    Feature Count ascensions since rollover

    I would be interested in an _ascensionsToday pref, PRs welcome. Potato alarm clock should be fixed on the mafia end - we can problably give it a _ exception to only apply on true rollover.
  18. gausie

    Feature - Rejected Add new property prefix for "Reset on rollover", not "Reset on ascension"

    You can implement this yourself by maintaining a pref with the day and resetting all prefs with a certain prefix when you see that that date is old.
  19. gausie

    Feature Tracking zone types for the Cold Medicine Cabinet

    Ok as I flesh out the further support, I realise the ash function I added is probably not quite right - it might be nicer to have item [int] expected_cold_medicine_cabinet(); where the int key is the choice and the item is the item you'd get from that choice. That is once we have estimation in...
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