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  1. Captain Kirk

    ChibiParent

    Ok, so my wife says.. remember this prioritization change idea is hers. That if a 5 becomes a 7 overnight (and the stat should have been low) that you would then be spending too many adventures trying to lower it back down below 5, and then you have nothing left to fix the other problems. So...
  2. Captain Kirk

    ChibiParent

    So my wife who is very mathy was looking at the choices here, and she thinks the priority should be changed to be this: 1. [3,7] 2. [2,8] 3. [>5, <5] 4. [1,9] The reason for this is a scenario like 2,5,8,8 In this case it will be trying to balance a 2 and an 8, but then due to random events...
  3. Captain Kirk

    ChibiParent

    Since you haven't released this version yet, could there be a cute version of naming... Name I Name II Name III Name IV I found some good algorithms with Google to generate roman numerals that you might be able to translate into ash scripting ... it would certainly be humorous. You could add...
  4. Captain Kirk

    ChibiParent

    So my chibibuddy was dead and the script tried to adventure with it: > call scripts/ChibiParent.ash --- Current Stats --- Socialization: 0 Fitness: 2 Intelligence: 9 Alignment: 9 --- [0, 2, 9, 9] --- ADVENTURING to decrease [2]'Intelligence'. Countdown: 5 seconds... Countdown: 4 seconds...
  5. Captain Kirk

    ChibiParent

    Lastly, I have a suggestion about irresponsible balancing. I tried this the other day when my chibi was almost dead anyway. What I noticed is that balancing works fine as long as some stats are low and other stats are high. What would be nice is if all of your stats are the same or all or low...
  6. Captain Kirk

    ChibiParent

    I don't suppose this is related to your logic bug? As you can see it adventures to decrease Alignment and then adventures to increase it, the turn after. (this is near the end). Also, this is version 0.5. Obtaining ChibiChanged�.. You acquire an effect: ChibiChanged™ (duration: 20 Adventures)...
  7. Captain Kirk

    ChibiParent

    Of my two buddies that died... one of them had a stat at 8 that jumped to 10, the other had a stat at 2 that jumped to 0. So I agree with xKiv's idea above. To prioritize 1,9's first, then 2's, 8's, etc..
  8. Captain Kirk

    ChibiParent

    2 out of my 4 buddies died today using only this script (version 0.4). I think that if you get to the point where you can only use adventures, maybe you should adjust the targets from 4,4,6,6 to 5,5,5,5 automatically? Just trying to think of ideas to help the script keep buddies alive.
  9. Captain Kirk

    ChibiParent

    So I ran 0.4 today, and I noticed a strange choice of priorities to increase stats. Shouldn't the stat at '1' be chosen to be increased first for example? Also, shouldn't the '2's be increased first before a 3? Also I noticed that only adventures are being used... Checking for updates...
  10. Captain Kirk

    ChibiParent

    May I suggest the following change? I like to see the stats at the very end if (spentDailyAdventures(page) && (path.choice2AfterDailyAdv == "")) { doSomethingElseWithChibiBuddy(page); printStats(); putChibiBuddyAway(); vprint("No more optimizations available.", 0); }
  11. Captain Kirk

    ChibiParent

    Yup, that fixed it! Thanks!
  12. Captain Kirk

    ChibiParent

    Yes, the debug log is gone, however I am still seeing a difference in behavior between two different accounts. The good account looks like this: > call scripts/ChibiParent.ash Already got ChibiChangedô today. --- Current Stats --- Intelligence: 3 Socialization: 4 Alignment: 4 Fitness: 6 ---...
  13. Captain Kirk

    ChibiParent

    Ok, here is the debug log (it just repeats a lot) because the script kept generating the error.
  14. Captain Kirk

    ChibiParent

    The script worked much better after those two changes. Thanks to all! However, with one of my accounts, I don't see updated chibi stats, and I am getting a message: Unexpected error, debug log printed. You acquire an effect: ChibiChanged™ (duration: 10 Adventures) Unsupported choice adventure...
  15. Captain Kirk

    ChibiParent

    Problem Updating ChibiBuddy.txt to '2012-12-30T14:08:05-08:00'... ...ChibiBuddy.txt updated. [ChibiBuddyô (on)] has no matches. ChibiBuddy is not turned on. My ChibiBuddy is on. I hacked some lines to get it to run, but it didn't balance to 4,4,6,6 (not even close)
  16. Captain Kirk

    Bug - Fixed A lot of math suddenly seems to be broken r11633

    I was using a script to fold stinky cheese diapers into eyes and equip them. When I was done, the meat% was at +1100% when it should have been +400%ish Also, my familiar weight is 1 permenantly and I keep seeing this error every turn [244295] Limerick Dungeon Encounter: The Bleary-Eyed...
  17. Captain Kirk

    Character Info Toolbox

    Sorry but Skyelf had to finish stuff for the world event. Next time she ascends she'll test the newer one.
  18. Captain Kirk

    Character Info Toolbox

    So this version was much closer. There is a space where the extreme meter should be, but then there is a broken image. Here is a screenshot so you can see.
  19. Captain Kirk

    Character Info Toolbox

    So I am sad to say that your last fix to CHIT did not fix the extreme meter for Skyelf. Here is her latest html for the frame. Hope it helps.
  20. Captain Kirk

    Character Info Toolbox

    Strangely enough the problem happened to me. I put this copy of charpane.ash into place, and my extreme meter re-appeared. So it looks good so far.
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