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    raidlog override a la Dr. Evi1

    Right, that. Done. Meant to do that forever, guess I forgot.
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    raidlog override a la Dr. Evi1

    If a colon appears, the numbers are Wins:Losses Weird. WL me (almighty sapling) in and I'll take a looksie, as it works fine in the handful of dungeons I've checked.
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    raidlog override a la Dr. Evi1

    I don't necessarily think that's true. Unlocking an area doesn't take a turn, but shows up as taking a turn. Not that turns spent matter in this dungeon anyway. So, it takes a turn to fix the machine, but doesn't take a turn to learn a skill from it? And neither action locks you from the Tower?
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    raidlog override a la Dr. Evi1

    Ah, I didn't know that fixing the machine didn't count as your Tower adventure. I'll have to make it akin to unlocking an area. Any suggestions for how this is displayed in the area table, or should I just put it in the item table?
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    raidlog override a la Dr. Evi1

    Meh, if it were updated and mafia wanted it updated, so would I. And were the user to delete my script, the file would get added back the next time they started mafia. Not terribly worrisome. Besides, what parts of mafia use it? Ascension log comes to mind, and that's about it.
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    raidlog override a la Dr. Evi1

    Removed. Though it wouldn't have hurt anything in the meantime, as the file I had put in the repo is the file from the mafia relay folder.
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    raidlog override a la Dr. Evi1

    Forgot who asked, but I made the tables sortable. Getting those nth-child()s to be even for some tables and odd for others took a bit of googling. I like the solution I came up with ;) I noticed sorttable.js was already in my relay folder, but I wasn't sure if that was some script's addition...
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    raidlog override a la Dr. Evi1

    Okay, the script should now remember the last tab you were on and load that by default when it can, otherwise falling on some dungeon with data. Options tab has been wiped, and now each dungeon's options are displayed between tables and raw logs.
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    raidlog override a la Dr. Evi1

    As I work on the options page I'm actually going to make that an option, so if you guys are scared of editing code, it'll be out soon as a feature. Also, like with the Hobopolis "count to totals" I'm wondering if there are any things we may want to do with Dread in the same vain. I'll have...
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    raidlog override a la Dr. Evi1

    fixing the machine should already be there... maybe there's a space or something I'm missing, I'll take a look. So, I like the tabs, I just want to add one more thing, and that's have it memorize which dungeon you last looked at and load that one first (when available). I'm pretty sure I could...
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    raidlog override a la Dr. Evi1

    While this may have something to do with it, it is still not the only factor. Our last all-6 kiss run had more zombies downed, but Mayor Ghost was fought. So either there is some bit of random involved, or the banishing of a species may count as some points towards the other.
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    raidlog override a la Dr. Evi1

    As has been said before, not until this has a more concrete formula. Evidence shows it is more complex than "more killed". Regarding tabs... hells yes, that's genius. If I could just make pretty tabs. I'll see what I can do. EDIT: which.. dungeon... gets precedence? Just assume Newest Dungeon...
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    raidlog override a la Dr. Evi1

    I believe we are talking about different things. Click the Totals Table. There will be a zero there.
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    raidlog override a la Dr. Evi1

    1) You mean in the area-specific tables? I'll consider it. Currently it is -Spooky like Veracity pointed out. But there is no way to discern from the logs whether or not any were obtained, so it'll be like.. "-Spooky and maybe some intricate parts, who knows". 2)Grouping all the 1/instance...
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    raidlog override a la Dr. Evi1

    Thanks Veracity! Odd, I'm not usually the "make it pretty" type. Anyway, those that want it, there is now an item drop table if you click the Totals table. I've seen a lot of conflicting info regarding how many of an item can drop in a given instance and stuff like that, so if you have...
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    raidlog override a la Dr. Evi1

    Oh, okay. fixed. Feel free to come check out Black Mesa's logs. We've seen every combination of monster-count/banish/boss you can think of. The boss name, in Firefox, wraps to multiple lines, so that the image width is the deciding factor. Not sure what causes this, I'll look into it.
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    raidlog override a la Dr. Evi1

    Bug: You can't overkill anymore, so that bug should only be present in older logs where the trick was used before the fix. I suppose I could support that though, anyway. FR 1: Well, that's provably false. The number is influential in determining which boss appears from what I gather, but it...
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    raidlog override a la Dr. Evi1

    As if I'd ever do that for you. Also filled in all the missing matchers that, while I haven't personally seen, will probably be correct.
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    raidlog override a la Dr. Evi1

    Echoing Bale, that is indeed awesome ;) Anyway, for anybody that didn't notice, the elements also contain remindful tooltips. And, also, since it's very non-obvious, the monster/element breakdown of wins/losses can be found by clicking on a table's name. EDIT: Out of the realm of this...
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    raidlog override a la Dr. Evi1

    emphasis mine I'm trying to think of a non-ridiculous way to do the limited items. Since every zone but the hall has Freddies I can't think of a way to show it that isn't terribly cumbersome. As for the counting to ten, If you are looking at the Estate, and notice that the column total doesn't...
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