Roippi, thanks, this may have fixed it. The only script that I could think was active was Bale's counter checker? I will leave the scripts out of the folder and run more turns.
Ok using daily build 9698
Even with the past few builds I have been having synch problems with firefox 5.01 I have to manually refresh my buffs, but mafia will not auto-heal or keep the buffs going I have set in moods
Latest bug (?) is Mafia is unable to buy magical mystery juice? I have...
I was level 9 I believe at that point.
I checked again at level 12 and the script again stopped.
I think the council takes the Evilometer upon completion? I need to check that tomorrow. I have ascended and will see what happens when I defeat the bonerdagon.
> There is a new version available - go download the next version of bumcheekascend.ash at the sourceforge page, linked from http://kolmafia.us/showthread.php?t=4963!
> You do not have a recoveryScript set. I highly recommend Bale's 'Universal Recovery' -...
Ok I am seeing an error where the script breaks as it thinks the level 7 crypt quest is not complete. It wants an Evilometer to continue but that has been used and removed.
I did jump from one computer to another so perhaps that is the issue?
Bumcheek:
It appears version 21 for moxie classes still has a bug in that it when it reaches the pyramid it will think it had the wheel when it does not. It then will spend every turn in the 2nd level waiting to turn the wheel when it cannot.
Also for version 23 will your script max out on...
Ok there must be something in my settings or such. This time the script got into a loop eating centipede eggs of all things??
Maybe I will flush everything and try running the latest mafia daily build in a new folder
I decided to run this after updating zlib and the eatdrink script to the latest version. I was a HC level 12 saurceror and upon running the script it created milk which it then ate, then it created fettucini inconnu which it then ate and finally it created long pork casserole which it ate.
At...
Nevermind, figured it out
And no this is not to create a multi farm
Having played since Feb of 2006 I agree slamming the servers is not kosher.
However mafia is designed to help speed up, or automate things I find tedious hence my request.
manually visiting the location via the relay browser is fine
but running a script gives back the error location does not exist
Perhaps to be more concise when setting the flag in adventures.txt should the flag be true or false
If I use winzip to edit the daily build, aka the adventures.txt file and add in a location based upon the snarfblat location number why does kol mafia keep telling me the location does not exist in the database?