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    New Content - Implemented jar of swamp honey

    Probably worth mentioning that would also apply to: black label twist of lime swizzler
  2. D

    New Content - Implemented airplane charter: Dinseylandfill

    Mafia seems to be a bit confused by the perfume-soaked bandana having both stench and prismatic resist enchants. It gives +4 stench resist, but mafia thinks it only gives +2.
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    Feature option to remove search links from right-click menu

    r15657 added mall and wiki search links to the right click menu. This might just be fear of change talking, but I'd prefer to turn them off - I like having the default use/equip etc links on the bottom of the menu. Would it be possible to add an option or some other mechanism to remove the...
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    Was the last encounter a combat?

    The r15648 change doesn't affect lastEncounter though, so that method still won't work for monsters with procedurally generated names. I'm trying out this version of ckb's function with the change suggested above: string LastAdvTxt() { string lastlog = session_logs(1)[0]; int nowmark =...
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    Was the last encounter a combat?

    That's a useful method, but it has similar drawbacks - if the encounter is an NC that doesn't take an adventure, then LastAdvTxt() will return the session log of the previous encounter. I could post-process at the end of the session, but I'm interested in seeing a running total.
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    Was the last encounter a combat?

    I'm trying to track lovebug currency drops using a post adventure script, using run_combat().contains_text(<lovebug currency drop text>) The problem being that run_combat() returns the page text from last time I fought a combat, so will trigger again if I encounter a noncombat. I need a way to...
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    New Content - Implemented New path "Actually Ed the Undying"

    When uneffecting in aftercore, mafia is initially considering buying and using ancient cure-alls. It shouldn't, since they a) don't exist outside of Ed runs, and b) can't be bought outside of the underworld. Leash of Linguini cannot be removed with an available item or skill... Verifying...
  8. D

    Allow changing equipment in a mood

    I occasionally put gear changes into moods for convenience (like I have a hobopolis sewer one that acquires and equips a gatorskin umbrella if its consumed). I get round the equipment revert by addingcli_execute("checkpoint clear")after the equipment change. That could potentially cause...
  9. D

    Bug - Fixed Problem using maximiser with r15611

    Working fine with r15613, thanks :)
  10. D

    Bug - Fixed Problem using maximiser with r15611

    I'm getting "Unexpected error, debug log printed" attempting to use the maximiser in r15611. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v16.8 r15611, Windows 8.1, Java 1.8.0_40 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please...
  11. D

    Universal Recovery Script

    I'm not sure it's directly related actually. Regardless of the chew/use change, UR shouldn't be attempting to acquire herbs in a DB run. Also Cool12309 reported a very similar issue before the changes to the way mafia handles spleen.
  12. D

    Feature - Implemented Friendlier maximizer pricechecking

    Quite often I use the maximizer, then say rude words when I realise I'd forgotten to set price back to "don't check" after a previous use. The list of potions is very large for quite a few modifiers, and it can take a good while to run through price checking every one of them. There are two...
  13. D

    Feature - Implemented Display Current Combat count for Ed

    Instead of displaying "Fight n" you could just have a note saying "Defeated n times", which makes more sense for the way the counter increments.
  14. D

    Bug - Fixed Mafia tries to create excess items

    Did you perhaps have a warbear induction oven installed?
  15. D

    Bug - Fixed NPE attempting to make/use tempura air

    I just got an NPE attempting to make and use a tempura air, both from the Maximizer and with CLI command "use tempura air" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v16.8 r15562, Windows 8.1, Java 1.8.0_40...
  16. D

    New Content - Implemented medicinal herbs use inv_spleen.php

    Thanks! This has made my seal clubber BM ascension a lot less painful. :) There is still a minor issue: Herbs work from the Item Manager, using the ASH chew() function, and using the CLI command "chew". However if I attempt to use the ASH use() function or the CLI command "use", it still goes...
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    Universal Recovery Script

    Oh I didn't realise it was rolled back for ASH, I thought that was just the CLI command. use() doesn't work for herbs at the moment, so I'll bugreport. I'd still have thought it'd be best practice to convert use() to chew() for spleen consumables though.
  18. D

    Universal Recovery Script

    Medicinal Herb's medicinal herbs don't work with use() any more, chew() should be used instead. This affects line 1227 (ish? this might be thrown off by my svn edits) which should now be return chew(1, $item[Medicinal Herb's medicinal herbs]);
  19. D

    New Content - Implemented New path "Actually Ed the Undying"

    At the moment mafia doesn't recognise the ka cost of undying 4+ times.
  20. D

    New Content - Implemented medicinal herbs use inv_spleen.php

    Just thought I'd give this a little bump, since it's been inconvenient to have to manually use herbs throughout my TT BM run, and I'm just about to start a seal clubber one afterwards :)
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