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    Character Info Toolbox

    In the spirit of passing local changes back to the main branch, here's a version of charpane.ash which puts 0 turn effects into their own section. This includes kol's native "expired effects", and mafia's 0 turn effects from moods. It also adds mafia style "up arrows" to kol's native expired...
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    Bug Integer overflow (?) on meat in Hagnk's

    Oh ok, that makes sense. My assumption of 64-bit unsigned was anecdotes from the 2004 meat-vortex bug, and it's logical they'd lower max meat after that.
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    Bug Integer overflow (?) on meat in Hagnk's

    AFAIK Kol uses a 64-bit unsigned int for storing meat, and the Java long primitive is 64-bit signed. So it would still be possible to run into this problem after hitting 9,223,372,036,854,775,807 meat. Which is maybe a bit unlikely, but if you're expending effort solving the problem it may as...
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    Bug Integer overflow (?) on meat in Hagnk's

    Show off... Incidentally a workaround for this issue would be to send <Your Total Meat> - ( ( 2^32) / 2 ) to darkcodelagsniper.
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    Feature determine if item is a "potion"

    Yes, every item whose field contains "potion" is usable. But note that not every effect-granting usable item is a potion. Here's a string [item] datafile for item type fields (with no field being recorded as "null" ) https://www.dropbox.com/s/wtac9d0de3jh2tm/itemtypes.txt?dl=1 Parsing them all...
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    Feature determine if item is a "potion"

    AFAIK there isn't a way to determine if an item is a "potion" without using visit_url() to check the item_desc.php Kol uses that to determine a few things now - For example, whether it can be duplicated in the Deep Machine Tunnels, and whether it is obtainable from Mr. Cheeng's Spectacles /...
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    New Content - Implemented Dec 2015 IotM - machine elf capsule

    Possibly something else strange was happening? Immediately prior to adventuring in the tunnels, I did my 10 free x32 snowman fights. I didn't use the machine elf in any of those combats.
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    New Content - Implemented Dec 2015 IotM - machine elf capsule

    Machine Elf drop tracking ( $familiar[Machine Elf].drops_today ) currently counts turns spent in the zone regardless of if they're combats. At the start of today I got the NC on my first adventure in the tunnels, and chose the item duplication option. This takes an adventure, regardless of if...
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    Character Info Toolbox

    I read your changelogs too, and those are both features I've wished for :)
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    Character Info Toolbox

    Visual warnings in minimal would be a good idea, but I still probably wouldn't want craftables showing up there at all - or at least ones that cost me free crafts. I don't find the increased convenience to be worth having buttons that cause irreversible resource usage in an interface I...
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    Character Info Toolbox

    I like the gear section, and the way it automatically recommends stuff like ML or non-combat. I don't like how it includes craftables, which can cost me precious free crafts with a misclick (also with minimal layout there's no visual indicator to differentiate them from stuff I already have)...
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    New Content - Implemented January 2016 IotM: X-32-F snowman crate

    It would be a nice feature if fight.php was decorated with a count of the snowman's segments. That way you could easily see when you'd defeated the ten-segment snowman, and no longer have free fights left.
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    Guide

    Yes, you can now click away from the number-entry, and recast the skill later.
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    Guide

    I wouldn't mind casting from the skill page so much, but mafia sets "_universeCalculated" before entering the number. That makes the helper disappear from Guide, by which time I've forgotten the number it told me because my memory is terrible.
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    Bug - Cannot Reproduce Builtin Free Rest Daily Deed not updating

    Yup, problem went away after a restart.
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    Current Royalty count in gCLI?

    I believe mafia doesn't track royalty, and there's no way to know current royalty unless you're on the museum leaderboard.
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    Bug - Cannot Reproduce Builtin Free Rest Daily Deed not updating

    On further investigation, the daily deeds panel doesn't seem to be updating for me at all. "Chateau Desk" button is active, despite having used my desk today. The island arena buttons are active, despite having used the arena today. Tea Tree dropdown is active, despite having used the teatree...
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    Bug - Cannot Reproduce Builtin Free Rest Daily Deed not updating

    In r16604 my daily deed free rest button shows "0/8" free rests after using some of my free rests. My "timesRested" property shows the correct number of rests used today. I've used my free rests via a) clicking the daily deed button b) clicking directly on the bed in the chateau
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    Guide

    optimal numberology triple post: It'd be cool if Guide not only showed you the number that you need to enter, but also the "base" number for that summon. The latter is the one you need to use with the CLI "numberology" command.
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    New Content - Implemented January 2016 IotM: X-32-F snowman crate

    Ah rereading lost's post, the distinction is "turns spent today".
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