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    Feature Monster part data

    That's generally a fair observation and a good reason not to blindly trust wiki info. However, the wiki part data has been populated as a concerted effort by a small number of reliable editors.
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    Feature Monster part data

    I think its a lot more comparable to monster phylum. But I can certainly understand any misgivings toward adding and maintaining the data, for the reasons Lostcalpolydude mentions.
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    Feature Monster part data

    Monsters have an arbitrary number of arbitrarily named body parts. These have had some very minor gameplay impacts since they were introduced, which was presumably around christmas 2008. The kolwiki has impressively well populated data on monster body parts...
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    Big Request with a Big Reward

    I'd assume so, but I haven't tested it. I don't think I can be bothered to spare the time to write/test this script. I think the thing I'd be most worried about is actually handling when a UR turns up. For obvious reasons its tricky to test if any handling for that is going to work.
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    MultiCAB - Show an extra Combat Action Bar

    I don't want to move the script button, because its position should be consistent with the other places that the script button appears ( such as noncombats ).
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    Big Request with a Big Reward

    With a pine-cone necklace (-50 ML) you should only get 2-3 substats per combat. That should reduce the costs of maintaining your level, and with enough passive item drop you might break even or turn a tiny profit autoselling drops. A mayor ghost's sash would be ideal (-10 stat gain) but I...
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    Bug - Fixed Maximizer thinks "Ghost Dog Chow" is "ghost dog".

    In r16748 with the maximizer Verbose setting, maximising for -combat gives me a line: eat 1 ghost dog (+1) [1 in inventory] I'm in an HC AWOL run and I have 1 Ghost Dog Chow in my inventory.
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    MultiCAB - Show an extra Combat Action Bar

    Moving them to the bottom row sounds like a good idea. I've implemented it now, so feel free to svn update :)
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    New Content - Implemented West of Loathing - 2016 Spring Challenge!

    Tracking for the number of oils extracted with Extract Oil would be great too. You're limited to 15 successful extractions per day.
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    MultiCAB - Show an extra Combat Action Bar

    OK! Here's a hack that makes the second bar always show page 12. In multicab.js change lines 4 and 36 ( the declarations of var modpage ) to: var modpage = ( buttonraw < 13 ) ? top.buttoncache.whichpage : 11; //NEW LINE (SPECIAL BALE PAGE12 HAX)
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    MultiCAB - Show an extra Combat Action Bar

    Double-posting to say that the chances of this are relatively high! CAB data is pretty fussy about format, and if it isn't happy then it will just destroy itself and make you start from scratch. I destroyed quite a few of my multi's CAB configurations to get this into a working state :)
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    MultiCAB - Show an extra Combat Action Bar

    That was an approach I looked at. It would be possible, but it would involve storing arbitrary data in your CAB configuration (specifically the bar id for the second action bar), and it would be a fair bit more complicated. This seems to me the only obvious way to remember the setting for your...
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    Discussion: should we revert 0-argument visit_url to not follow redirects?

    Could scripts be forced to opt-in in order to handle redirects? That should prevent naive relay scripts having unintended behavior for redirected requests, while still allowing flexibility for scripts that know what they're doing. For example, you could maybe use different versions of...
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    MultiCAB - Show an extra Combat Action Bar

    I've been finding 12 Combat Action Bar buttons isn't quite enough to fit in all the skills I regularly use in combat. So I've made a fight.ash override that adds an extra row of buttons to the CAB. Now I have easy access to all the skills and items I will require to defeat this terrible foe...
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    Discussion: should we revert 0-argument visit_url to not follow redirects?

    I have an 'awesomemenu.ash' relay script which modfies my iconic topmenu. When you unlock new locations, KoL asks the topmenu frame to show 'topmenu.php' which is then redirected to 'awesomemenu.php' if you have iconic topmenu enabled. Currently those refreshes only work if I do not have a...
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    New Content - Implemented West of Loathing - 2016 Spring Challenge!

    Successfully using the skill Beancannon should remove the can of beans held in your offhand (and remove it from inventory). Successful response text from using the skill is: You concentrate all of your will on the can you're holding, building up the pressure until it explodes, washing your...
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    Amount of a particular item left in Mall

    I've got a 'mall.ash' relay script for this purpose. It's a pretty blunt instrument, and for things stocked by more than the max number of stores shown I need to click the 'Show more stores' button to get all the results to show, then sum the numbers returned by the script (the visit_url() value...
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    New Content - Implemented West of Loathing - 2016 Spring Challenge!

    Unless something has changed, they do not require a dramatic range (oils are not fancy, and the crafting is turn-free). Complete list of oils > phylum: eldritch undead skin dude / beast / pirate / hippy / humanoid / orc unusual goblin / demon / elemental / construct / plant / elf / penguin /...
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    New Content - Implemented West of Loathing - 2016 Spring Challenge!

    Things: -------------------- 8957 Tales of the West: Snake Oiling 965929241 book5.gif usable q 0 # Item Tales of the West: Snake Oiling: Teaches you Snake Oiler skills -------------------- -------------------- 8958 briefcase full of snakes 153699809 briefcase.gif none q 0 # Item briefcase full...
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    New Content - Implemented 2016 Content item of the Year - Batfellow comic

    Using kickballs to trigger the NCs. It's mainly useful for the easy areas with the 50% completion NC choices.
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