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    New Content - Implemented New path "Actually Ed the Undying"

    38? Hotstuff (or possibly Riff? I'm bad at voices) said he thought it was 40 on the podcast.
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    Feature - Implemented Bake 'prefref' command into mafia

    That's a known bug with java rather than kolmafia http://kolmafia.us/showthread.php?15428-Tables-in-the-gCLI-mutliplying&highlight=tables+java
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    New Content - Implemented New path "Actually Ed the Undying"

    Just a little thing: Mafia thinks Boss Bat? is beast phlyum. He's actually undead.
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    Bug - Fixed NPE adventuring with Pisces in the Skyces in mood

    Still having the issue in r15520, updated to r15521 and the problem is resolved :) (No NPE and the tobiko marble soda is retreived and used by the mood correctly)
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    Bug - Fixed NPE adventuring with Pisces in the Skyces in mood

    In r15518 Adventuring via the relay browser with mood containing When I run low on Pisces in the Skyces, use 1 tobiko marble soda The effect isn't renewed, and a debug log is produced with an NPE: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v16.8 r15518...
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    Bug - Fixed Skills casting tab / window does not redraw

    Windows 8.1, Java 1.8.0_25 Just saw this for the first time ever on the gear changer panel. r15514 made various changes affecting AdventureFrame updates, is it possible that's causing any issues? Edit - Just saw its being reported about versions previous to that revision so scratch that.
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    On detecting (and aborting) infinite loops in scripts

    I'd imagine yes, it's bad enough that there should be an upper limit on how fast you're spamming the server. That said, with 10,000 requests if it's sending them fast enough to cause problems then it'll also be over relatively quickly. If you were sending in excess of 100 requests a second for...
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    Upcoming Downtime for Kolmafia.us

    Oh, I thought "the meantime" was over after Fewyn's last comment.
  9. D

    Bug - Fixed Spoilers for Fernswarthy's Basement

    Still seeing errors from BasementDecorator with r15512 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v16.8 r15512, Windows 8.1, Java 1.8.0_25 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please note: do not post this log in the...
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    Upcoming Downtime for Kolmafia.us

    That was indeed a super smooth and fast changeover :) One thing though, the commit comments on http://builds.kolmafia.us/ aren't getting updated at the moment.
  11. D

    Shummie's Wait a Moment Pre-Adventuring Script

    Well you don't have a main() function right now, so importing would be a problem. If you put the entire script in a wrapper function, then call it from main() that'd be helpful: void WaitAMoment() { <your script in here> } void main() { WaitAMoment(); }
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    On detecting (and aborting) infinite loops in scripts

    I think xKiv's point was that distinction isn't important. If a user is sending so many requests in a short period of time that they're impacting KoL's server performance it doesn't really matter if it's "legitimate" or not. If the concern is reducing impact on KoL's servers then the first case...
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    Tracking undeaths

    Yes.
  14. D

    Shummie's Wait a Moment Pre-Adventuring Script

    Just to point out a couple of things about the "useless" locations: Despite what GD would have you think, Copperhead is a viable choice for speed ascension. Pirates will probably always win out on the bleeding edge, but insult/beer pong swing can easily erase the small difference between them...
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    Tracking undeaths

    My first thought would be a Post-Adventure script that calls run_combat() to get the html of the fight page, increments the counter if it sees you lost the fight, and resets it if you won. Something likeif (run_combat().contains_text("Enter the Underworld")) <increment your counter> else <reset...
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    New Content - Implemented New path "Actually Ed the Undying"

    Not that it matters for your implementation, but that's not quite right. Y is either 1 or a-c, because consistency.
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    New Content - Implemented New path "Actually Ed the Undying"

    A lot more than that. The <You> the Adventurer image can be one of the new class avatars or the classic one (I've seen both new style and classic used on my ed ascensions). So that's 24 male images and 24 female ones. I haven't seen a female image so far, and from other reports that the avatar...
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    New Content - Implemented medicinal herbs use inv_spleen.php

    Here's a debug log of a cli "use medicinal herbs" request: Using 1 Medicinal Herb's medicinal herbs... class net.sourceforge.kolmafia.request.UseItemRequest Connecting to inv_use.php... Requesting: http://www.kingdomofloathing.com/inv_use.php?whichitem=1274&ajax=1 3 request properties Field...
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    New Content - Implemented medicinal herbs use inv_spleen.php

    From the item manager, and also via the cli "use medicinal herbs" both of them resulted in mafia thinking that the herbs had been used, and removing 1 from the inventory. I also tried "chew medicinal herbs" in the cli, which resulted in Medicinal Herb's medicinal herbs is not a spleen toxin...
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