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  1. V

    Bug Maximizer: if (e.g.) full, effects from food sources get filtered out of the final list, even with "Show all" pref selected

    (Ditto for liver/spleen) The preference is currently listed as "Show all, effects with no direct source, skills you don't have, etc." (and shows up in the CLI as maximizerIncludeAll), so this feels like unintended behavior, but if that's not the case could the preference description be...
  2. V

    Bug - Fixed gnome +adv tracker mistakenly counting thumb ring +adv

    In browser: You walloped your enemy so thoroughly, thanks to your weighty thumb ring, that you actually knocked them back into last week.... guess this current fight didn't take any time! In mafia: Preference _mafiaThumbRingAdvs changed from 6 to 7 Your weighty thumb ring walloped...
  3. V

    Bug - Not A Bug Untradeable items marked as tradeable?

    Even if there aren't any in the mall, shouldn't they show up in the search results though? Like, searching for "Doc's S" only shows Doc's Smartifying Wine, but if Doc's Special Reserve Wine *could* show up wouldn't it say "of 2 [results]"?
  4. V

    Bug - Not A Bug Untradeable items marked as tradeable?

    At least, I guess that's why Doc's Special Reserve Wine isn't showing up at all in the mall? (not even as a blank space) Same thing for bowl of prescription candy (Auto keeps throwing errors when it's searching the mall and encounters those two items)
  5. V

    Bug - Fixed [AoSP] Hard Drinker (+10 liver) doesn't register when acquired

    Organ space doesn't update when you acquire Hard Drinker (but it does once you re-log or refresh session)
  6. V

    Feature Arrrbor day

    Could some reminder/spoiler text be added to the Arrrbor day intro adventure ("Timbarrrr!", choice adventure number 209)? They're not in the usual mus/mys/mox order Crotchety Pine: 2 trees -> +100% mus potion; 100 trees -> crotchety pants Saccharine Maple: 2 trees -> +100% mox potion; 100 trees...
  7. V

    Bug Passive skills in G-Lover

    Is there a way to whitelist non-G passive skills into being acknowledged by mafia in G-Lover? Here's a list of some, with skill #, if it helps: 158 20/20 Vision +10% items 38 Natural Born Scrabbler +5% items 5010 Overdeveloped Sense of Self Preservation +20% init 170...
  8. V

    Bug "Explore Next Unexplored Square" doing unnecessary squares

    Ah okay, good to know Thanks!
  9. V

    Bug "Explore Next Unexplored Square" doing unnecessary squares

    With my 2 cartography freebie squares being (4,2) and (3,1), I was allowed to manually continue exploring from (2,1) to (1,1) etc. After a few turns I clicked the "Explore Next Unexplored Square" and it went back and filled out (4,1)
  10. V

    Bug Tome summon tracking

    I was doing my summoning from my campsite Bookshelf (since I'm in G-Lover and can't actually /cast some of it), and noticed that the tomeSummons variable didn't update when I summons smiths stuff: You acquire an item: sticky hand whip You acquire an item: confiscated love note You acquire an...
  11. V

    Feature - Implemented Boxing Day Spa effects descriptions

    Could little explanatory blurbs be added to the choices in the Boxing Day Spa to remind us what the effects are? They're all slightly different, and not in the usual order: Muddled = +200% mus, +15 ML Ten out of Ten = +200% mox, +50% init Uncucumbered = +200% mys, +25% items Flagrantly Fragrant...
  12. V

    Bug AoJ can't consume Falcon(TM) Maltese Liquor

    The maximizer doesn't seem to realize this and keeps suggesting it for +ML
  13. V

    Feature More Gash information: Vote Monster turn

    Would it be possible to add a note to the information at the Gash saying what turn to expect the first vote monster on?
  14. V

    Character Info Toolbox

    Could asdon's driving buffs be lumped in with "songs"? They're mutually exclusive and you basically always want to be running one of them
  15. V

    Feature Zombie Master(/Slayer) - Wandering Hunter windows?

    Bumping/re-requesting this, with additional details: * The hunters appear to function like the arrow/wink wanderers, in that, if you're due a hunter, you need to first visit an adv.php location in order to start the countdown towards the next hunter's window. * There's an additional wanderer, a...
  16. V

    Bug - Fixed "too old" brewery drinks not showing up in Item Manager

    Just visited the microbrewery and noticed that this is still occurring: today Russian Ice is being offered, is described as being "too old", but is purchasable (and immediately drank) nonetheless
  17. V

    Bug - Fixed "too old" brewery drinks not showing up in Item Manager

    I am able to drink the Brewery's daily special, even though it has a "NOTE: This item is too old to use on your current path" warning. (specifically, water purification pills, today) Mafia doesn't appear to realize this, though--it's not showing up at all in the Item Manager. (I'm in 2CRS, but...
  18. V

    Feature - Implemented Valhalla relay scrips for pets and consumables

    Oh, sorry, I think that may also be the case for the astral grocery store place (not there anymore, but pretty sure it said my dogs would be size 2 when they're size 1)
  19. V

    Feature - Implemented Valhalla relay scrips for pets and consumables

    I just ascended again, and was looking over the helpful astral item descriptions, but noticed that they didn't match the ones on the PL sheet. Turns out "Pastamancer" and "Sauceror" are swapped in the Astral Pet Store dropdown menu (PM should be #3 and S #4) (When I selected S wombat, it was...
  20. V

    New Content - Implemented Two Crazy Random Summer

    I'm not following what the thousands of listings would be? Even for maximizing something as generic as, say, moxie, there are at most hundreds of relevant effects, many of which are already listed. For example, with regard to "moxie experience percent" modifiers, I compared the maximizer list...
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