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  1. S

    Bug - Fixed few more item data mishaps

    Thanks, r12027. EDIT: Actually, I forgot the black glass, but that will go in my next commit.
  2. S

    Bug Odd behavior with CLI manual choice adv control and relay browser

    If I understand correctly, the steps to reproduce this are: 1) Autoadventure until you meet an unknown Choice Adv and use the gCLI to choose an option and go through it. 2) Adventure via the Relay Browser. Next time a Choice Adv is encountered, pressing a choice button will display the other...
  3. S

    Character Info Toolbox

    Each steps correspond to a Quest Log entry. See the Quest Log KoLWiki page for a complete breakdown. EDIT: wooo, way to open a thread, wait 2 hours, and answer to a question that has already been addressed.
  4. S

    Fat Loot Tokens

    KoL is revamping the way most shops work, and the Vending Machine is one of them. See this New Content thread for more info.
  5. S

    Bug mp restoration link not being added to charpane

    I usually use http://gskinner.com/RegExr/ too, but it has a few small issues, like not recognizing that escaped parenthesis don't need to be closed.
  6. S

    New Content - Implemented Rave Steal now has a daily limit

    The _raveStealCount preferences added in r12021 should take care of everything.
  7. S

    New Content - Implemented Ninth anniversary item

    release 12021. Last palindrome release for a little while. Maybe not such a long while, we seem to go through them so fast...
  8. S

    New Content - Implemented Ninth anniversary item

    Nice (and kinky...)! I'm guessing this can be equipped on any familiar?
  9. S

    Get familiar restriction from fam equipment

    Oh, I hadn't noticed. That makes you go through a series of hoops to get what you want, but at least it's possible :)
  10. S

    Get familiar restriction from fam equipment

    > ash $item[ amphibious tophat ].string_modifier( "Equips On" ).to_familiar(); Returned: Dancing Frog combat => false hatchling => perfectly ordinary frog image => dancfrog.gif name => charges => 0 EDIT: You can also check whether a familiar item can be used by every familiar: > ash...
  11. S

    Detecting banished monsters

    Limited Monster banishers like poppers and crystal skulls aren't tracked currently.
  12. S

    Bug - Fixed Lost in the Great Overlook Lodge +item test includes fairy bonus

    Then Lost was right about using getEffectiveWeight(). Thanks for confirming this is fixed.
  13. S

    New Content - Implemented Shop revamp

    I merged the shop revamp threads. Here is what I gathered up to now: // Crackpot Mystic // forestvillage.php?action=mystic 26 white pixel 27 red pixel potion 28 blue pixel potion 29 green pixel potion 30 purple pixel pie 31 monster bait 32 pixel shield 33 pixel hat 34 pixel pants 35 pixel...
  14. S

    New Content - Implemented Shop revamp

    The new JarlsbergRequest.parseResponse() already proved useful! It turns out that staves don't follow the simple itemId -> row rule I used for other items.
  15. S

    New Content - Implemented Shop revamp

    {crafting method, row number}-> itemId is probably unique though. I don't know anything about Java data structures... I always just copy existing code when I change or add something. But I see two ways to do store the row information from concoction.txt: in separate row -> itemId maps, one...
  16. S

    New Content - Implemented Shop revamp

    For reference: row item itemId 26 white pixel 459 27 red pixel potion 464 28 blue pixel potion 465 29 green pixel potion 466 30 purple pixel pie 467 31 monster bait 1300 32 pixel shield 1630 33 pixel hat 688 34 pixel pants 689 35 pixel sword 690 36 digital key 691 37 pixel boomerang 3854...
  17. S

    New Content - Implemented Shop revamp

    It was a quick and dirty commit, but r12002 fixes JarlsbergRequest.registerRequest() and adds JarlsbergRequest.parseResponse().
  18. S

    New Content - Implemented Shop revamp

    I keep getting distracted lately and most of my commits only deal with half the problem I'm addressing. I'll have a look at this later on, if the baby lets me :D
  19. S

    New Content - Implemented Shop revamp

    r12001.
  20. S

    New Content - Implemented Shop revamp

    Jick isn't that cruel, is he? EDIT: Wouldn't it make more sense to have Jarlsberg be a coinmaster? It's too late now, and not worth changing, but I can't really think of a good way to determine whether this kind of new content should be implemented one way or the other. EDIT2: I wasn't...
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