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  1. StDoodle

    New Content - Implemented April 2012 IOTM - Helm of Boris

    Hahahahahahahahahahaha. Also, I dunno where to put this, so I'll stick it here: Trying to put on an outfit that contains Boris's Helm while in HC AoB results in the error "This outfit contains an item which is not equippable in hardcore. Nice try, though." None of your equipment gets changed...
  2. StDoodle

    New Content - Implemented Recognize twisting horns on Boris's Helm from inventory

    The ability to twist or untwist horns while wearing the hat has been added; here are two HTML files with the visit_url() results from going each way, which hopefully will help. As of now, refreshing mafia is required after askewing or unaskewing from inventory (as one would likely expect). Edit...
  3. StDoodle

    auto_mushroom: the perfect mushroom-growing script

    It's probably also a good idea to mention that it requires zlib in the first post, if that's so.
  4. StDoodle

    bumcheekascend.ash - Relay Script

    See the "re" link in the upper-right? That's the refresh that should be right next to the drop-down. My guess is you have your top frame resized so small that it isn't there, but it might just be missing. Try making that frame larger (to the right, and down) and see if it appears. If not, could...
  5. StDoodle

    Feature - Implemented CCS Display

    Hmm... if it's a hard-coded limit, but it's there because it does cause problems on some systems (probably low-res displays?), then maybe it could operate off of a user preference? Edit: Actually, global preference is probably more appropriate.
  6. StDoodle

    BatBrain -- a central nervous system for consult scripts

    Once again, I find myself wanting to dig into BatBrain and batfactors... but looking at them both, after so long of not doing so... I have no idea where to begin! a) Is there any comprehensive documentation? Any search I perform on this page leads to dozens of results, minimum. It's a maze! b)...
  7. StDoodle

    Feature - Implemented CCS Display

    I will check when I get home, but it hasn't mattered what I've put in, that I've noticed thus far. Any CCS with >17 characters on one line showed the listed behavior. I'm wondering if perhaps in one of my various CCS's I have something that's causing this... I will first "blank out" my CCS file...
  8. StDoodle

    Feature - Implemented CCS Display

    Please allow me to see more of the text of a CCS. To explain: I've been troubled by this for a while, but until recently I've been too lazy about CCS setup to really care; when I'm not in "edit" mode, and I am in the default "view" mode, only the first 17 characters (preceded by line number...
  9. StDoodle

    Feature - Implemented Indicator for dusty wine to pour is confusing

    Yeah, I have no ideas on the best way to go about it, but the old way made intuitive sense to me, at least. The first time I saw the new way, I figured something must have broke; and I'm not alone (the same idea was expressed on a recent MONKEY radio show). Perhaps a "Pour all the Wines!"...
  10. StDoodle

    Bug - Fixed Scritp verification error less than helpful unless creating debug log

    I'm getting the same thing... However, flip that comparison sign around, and I get: Cannot apply operator > to safeMox() (int) and my_primestat() (stat) (deleteWBtest.ash, line 17) Leads me to wonder if there's an accidentally-parsing-as-HTML-tag-opening issue...
  11. StDoodle

    Feature - Implemented KoLmafia should set the Windows titlebar and osx dock icon

    Windows 7 will only pin java, not KoLmafia, to the taskbar unless some extra steps are taken. I've gone the complicated route, but if KoLmafia wanted to natively support pinning I think someone may want to look here...
  12. StDoodle

    Bug - Fixed Modifier Maximiser suggests impossibilities in hardcore / ronin

    I probably should have mentioned such things when I made my clan info api.php request to CDM... ah well. (That was a couple of months ago, doesn't look likely, just made me remember is all.)
  13. StDoodle

    Set clan title

    I've monkeyed around with a bit of clan stuff, and something very similar is actually on my TO-DO list for my clan management script, so if no one is able to help earlier I'll look into it tonight after work. Feel free to hit me up in-game (same name) if you'd like (I'll be on around 8 EDT).
  14. StDoodle

    Feature Add laugh it off (Axecore skill) to HP restorer list

    Please keep in mind that I haven't yet dug far into KoLmafia's source, so I'm kind of talking out of my rectal cavity here, but.... it looks like you added the skill "Laugh It Off" as though it were an item. That doesn't seem quite correct. Also, there are additional considerations with this...
  15. StDoodle

    Clan Basement Loot Display

    You might be able to grab a single line of regex from my scripts, but that's about it. Also, I don't have anything that works with historical (past) dungeon runs as of the latest KoL change to how they're displayed. :(
  16. StDoodle

    Bug - Not A Bug Planks link from the dinghy plans doesn't use the planks after getting them.

    Clicking a link that says "planks" which acquires planks is not a bug. If desired, please make a separate feature request.
  17. StDoodle

    Bug - Fixed remove "Insults:" info from new hidden temple content

    Oops, reading comprehension FTL. :(
  18. StDoodle

    Bug - Fixed remove "Insults:" info from new hidden temple content

    Actually, has anyone checked to see if you can insult a stone temple pirate?
  19. StDoodle

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    My suggestion is to put together a list of locations that are nice and "profitable" for whatever definition makes sense, and level in the highest ML one that's safe. This will probably result in a good chunk of Treasury leveling, but it can be nice to have the extra meat in an automated run...
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