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  1. R

    Bug Maximizer switches the LED Candle even when not needed

    It's probably the tiebreaker. Try running again with "-tie".
  2. R

    Feature - Implemented Allow monster EA: none

    I don't see any reason in the code why "EA: none" wouldn't work. The other problem with expected_damage() is that it hasn't been updated to the new paradigm where monsters can have multiple attack elements. It assumes that the last "EA:" attribute is the sole attack element of the monster...
  3. R

    New Content august scepter

    Should be fixed with r27685
  4. R

    New Content august scepter

    Just to confirm this: the way it used to work is that if you cast the "today" skill before casting 5 skills total, it didn't count against the 5 casts, but if you tried to cast it after you'd already cast 5 other skills, it couldn't be cast. Now the behaviour is that in-run, whether a skill is...
  5. R

    Bug incorrect free rest count

    check standard.php / your charsheet: does Long Winter's Nap appear in either? both? At one point this was fixed; it may have been unfixed.
  6. R

    Automatically increase mall advertising budget

    If you type "/goto backoffice.php?pwd='+pwdhash+'&action=addbudget&meat=5" into the in-game chat, that will work. The Mafia version doesn't work because: pwd='+pwdhash+' is wrong: it should just be pwd access to backoffice.php is blocked.
  7. R

    Bug - Fixed Missing multiusable items

    Thanks for the report: should be fixed in r27654.
  8. R

    Bug You are too drunk to continue

    The other part of this is that (when it's a combat skill) sometimes we fire "addAvailableSkill" and sometimes "addAvailableCombatSkill". The former recalculates modifiers and the latter doesn't. I am curious as to whether we could just always use the latter.
  9. R

    Bug You are too drunk to continue

    I tried jamming in some recalculateAdjustments while looking at https://kolmafia.us/threads/mafia-setting-timesrested-to-0-on-login.29268/, but I never managed to make it work. If it works in the place you've got it, that's good to go, I think.
  10. R

    Bug You are too drunk to continue

    A side issue is that, after modtrace recalculates your adjustments, the sidepane still shows the previous value -- it needs a KoLCharacter.updateStatus() call to update.
  11. R

    Bug You are too drunk to continue

    I posted some investigation in https://kolmafia.us/threads/missing-1-drunk-capacity-starting-with-27601.29257/ -- there's a race condition to do with the passive skill cache. I don't know whether this is the root cause, but it might be.
  12. R

    Bug - Fixed Missing 1 Drunk Capacity starting with 27601

    Okay, so somebody else reported this (from after freeing the king), so I did some investigation and found the following, copied here for ease of reference: yeah, I can see a race `Modifiers.availablePassiveSkillModifiersByVariable` is cleared by `resetModifiers` which is called by...
  13. R

    New Content Jill-of-all-trades (October 2023 IotM)

    This is the same way that the Baby Mutant Rattlesnake works, yes? So the existing Mafia modifier should be fine.
  14. R

    Bug - Fixed You have free rests available but KoLmafia thought you had none.

    This is the inverse of https://kolmafia.us/threads/mafia-setting-timesrested-to-0-on-login.29268/, but I still haven't figured out how to get it to work correctly.
  15. R

    Bug Mafia setting `timesRested` to 0 on login

    Okay, so it looks like whether free rests are available is updated for Chateau or Campground rests, but not Campaway rests. I can look into adding that.
  16. R

    Bug - Fixed Sidepane no longer shows inebriety limit until refresh

    The compact side pane bug is different (though it looks similar) -- I think the fix for that one just wants a "KoLCharacter.updateStatus()" call after the session is initialized. This one is about modifiers being computed incorrectly at first login.
  17. R

    Bug - Fixed Sidepane no longer shows inebriety limit until refresh

    I ran through some tests with ASH: have_skill and item_amount return the right values, but inebriety_limit returns the wrong one -- until the first recalculateAdjustments (e.g. "modtrace liver capacity" will do one -- though that also adds debug behaviour). I tried adding some...
  18. R

    Bug - Fixed Missing 1 Drunk Capacity starting with 27601

    You could: click the "refresh" button run "refresh all" run "modtrace liver capacity" open the relay browser and any of those should fix it. It needs to run recalculateAdjustments, and to be aware of your skills. Again, I'm surprised that you're able to adventure (presumably gaining stats or...
  19. R

    Bug - Fixed Fullness Counter is bugged

    r27610, thanks for the report.
  20. R

    Bug Mafia setting `timesRested` to 0 on login

    Some other comments on https://kolmafia.us/threads/sidepane-no-longer-shows-inebriety-limit-until-refresh.29265/, which is the same issue. Specifically, this is because you have free rests available on logon, but Mafia calculates how many free rests you have incorrectly, so it sets the number...
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