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  1. StDoodle

    Universal Recovery Script

    Isn't there also a way, thanks to the glorious machinations of our devs, to limit specific skills to specific numbers of casts?
  2. StDoodle

    Feature - Implemented How about an "afterBattleScript"?

    I'm soooo glad I remembered* to send off emo roes, NS bracelets & cocoabos the other day, 'cause what's going on in here, plus hola's recent ash-able goal stuff, is just pure awesome. * More precisely, remembered to give myself enough time to do stuff before ascending, rather than my usual...
  3. StDoodle

    Simple link in charpane for Laugh It Off casting

    Completely revamped! Open up the file to change whatever settings you'd like; it's pretty simple stuff to edit. Each of the following is enabled by default, but easy to set as ignored: 1) Adds another "refresh" link at the top. I like it, so it's there. But now it's easy to get rid of. 2) If...
  4. StDoodle

    Scripting the birth of a new life.

    Just say so! :)
  5. StDoodle

    Anti-mafia whining on G-D

    First, I want to second zarqon's "+1 grammerz"* sentiment as well as matt's "once again, thanks to the devs" sentiment. Second, if the devs decide to move forward on the mobile-optimization idea, and decide at some point to test how various parts work on screen readers, I would suggest...
  6. StDoodle

    Anti-mafia whining on G-D

    Ok, this is my guess, 'cause I couldn't figure out a way to come out and ask that was polite, but I get the impression Tawt is severely visually impaired; I know he uses a screen reader. I have no experience with such things, but I wouldn't be at all surprised to learn that KoLmafia is...
  7. StDoodle

    Scripting the birth of a new life.

    Stannius, are you manually doing some of the start-of-ascension stuff, including putting up a tent, THEN running newLife? That's the only way I can parse what you're saying... but it's not the usual use-case. By "tent = true" I figured you meant "script is configured to put up a tent," but it...
  8. StDoodle

    Scripting the birth of a new life.

    I would disagree, but would say the wait() should only happen if tent == true. Y U TRY HID FRM BRCKS???
  9. StDoodle

    New Content - Implemented March 2012 IOTM - Happy Medium

    How about an ash function int familiar_charges(familiar) that could be applied to all applicable familiars? I doubt this is the last one we'll see that will have such a feature.
  10. StDoodle

    Bug - Fixed Remove certain unnecessary functions from ASH's runtime library

    For the record, I got a bit confused by the behavior of to_int() when I was overhauling the wiki. Couldn't quite grok which castings were "KoL's way" and which were specific to mafia. In other words, I'm all for removing any that aren't the former, as I think it just leads to similar confusions...
  11. StDoodle

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    My first sub-1k run today: 5/970! Woot, and thanks for the script. NB: Tweaking your CCS to handle the fights likely to be difficult when ignoring safe moxie helps. Also, using a mimic as the default familiar is ungodly helpful, especially pre-dictionary. I still need to look at "triggers"...
  12. StDoodle

    Hedge Maze Goal

    Just to make sure, you weren't losing the hedze maze from having it stolen and then needing to get another were you? 'Cause that would seem like the correct behavior...
  13. StDoodle

    Relay Script Complications

    Just to be clear, I totally understand that and agree you're completely right: I'm just trying to point out that in my head, I had the full and correct answer*, why couldn't you read my mind and know that's what I meant? (Meant totally as a joke, as referenced by the "pisses my wife off"...
  14. StDoodle

    Relay Script Complications

    Well, I meant "I use 'call' as invoked from a cli_execute() function." The extra info was in my head and totally implied. Yeah, it pisses my wife off to no end when I do that, too. :P
  15. StDoodle

    Relay Script Complications

    Master / Template script: St. Doodle's Clan Management Example plugin script: stash_log.ash Function from the Clan Management script that calls sub-scripts: void tab_GENERIC(string script, string parameter) { tab_Header(); write_hidden(TAB, "current_tab"); fields["current_tab"] =...
  16. StDoodle

    Relay Script Complications

    Ok folks, I'll admit my scripts are a bit "weird" in their architecture. I have a set of clan management scripts that start off with the relay script that is basically just a template, and clicking various tab links from it calls other (non-relay) scripts that are in charge of the rest of the...
  17. StDoodle

    Bug - Fixed Charpane in r10530

    There is additional text present in my relay browser: right after the mood link on the charpane, I have an extraneous "dding=1 cellspacing=0>". For reference: Character Pane Options: [X] Use Compact Character Pane [X] Show Outfit on Character Pane(?) [ ] Display Familiar Below Effects [X]...
  18. StDoodle

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Type this in the gCLI: set questL11MacGuffin=unstarted (Temporary wonkiness introduced by ascending while quest tracking was getting a mafia revamp.)
  19. StDoodle

    Scripting the birth of a new life.

    Serious runs? No. But scripted skill-farming? Yeah, I did so yesterday. :p
  20. StDoodle

    Scripting the birth of a new life.

    Feature request! One minute is a short window for clannie-bricking... except near rollover, when it's a long window. Any chance the amount could be set to 30 seconds when gametime_to_int() > 84600000 (ie < 1/2 hour until rollover) and 3 minutes otherwise? Pretty please? (For reference, three...
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