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  1. A

    parameter/method

    variable.function() calls function(variable). variable.function(variable2) calls function(variable,variable2). I think you should be able to extrapolate from there.
  2. A

    OCD Inventory control

    All functions in ash that accept strings seem to implicitly convert to strings.
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    Stabonic Scroll

    use(1,$item[stabonic scroll]) I would assume.
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    Feature In Combat queries

    Actually it returns the maximum damage taken and the minimum damage done. Most of the numbers would need updated for an average result.
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    ZLib -- Zarqon's useful function library

    Update to the latest daily build. EDIT: Looking at a debug log, it looks like the verbosity 0 problem can be caused by simply calling setvar when verbosity has not yet been set, because setvar calls vprint, which checks verbosity. EDIT2: Verbosity is always in the vars map by the time...
  6. A

    Slime Tube Adventuring Script

    It appears that has to do with it being a relay script, as far as I can tell.
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    Nemesis quest script

    The url of the second step in the DB Nemesis lair is "volcanoisland.php?pwd&action=tniat&action2=try"
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    Slime Tube Adventuring Script

    That really doesn't make sense. "Reset your battle action to something sane!" is only used in an abort, and that abort should only be possible right after you started running the script, before it goes into the loop. Unless you can make it repeat and get a debug log or something, I'm baffled...
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    Slime Tube Adventuring Script

    Is entangling noodles included in your CCS?
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    Slime Tube Adventuring Script

    That shouldn't affect this case, because it wouldn't add nearly enough ML to confuse it.
  11. A

    Slime Tube Adventuring Script

    Alright, with all of your normal slime stuff equipped, can you paste this into your CLI, and post the results? ashq import <relay_slime.ash>;set_location($location[Slime Tube]);print("Bladders: "+get_bladders());print("Rounds needed: "+expected_rounds_needed());print("Max Damage...
  12. A

    Slime Tube Adventuring Script

    I'm really sorry, I forgot to update the version number when I pushed out the update to fix that. You can simply redownload it to fix that particular problem. If you still get beaten up, please give your exact equipment/stats/buffs
  13. A

    has no matches

    ¶NNNN is a format for passing a item number in the CLI. It appears it is simply parsing the item number as number of item to be sold.
  14. A

    Feature - Implemented Major Ray counters now give 150 turn effects

    If it matters, I quite liked that feature as well, it allowed me to see at a glance which (major) rays I could still use.
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    Feature - Implemented Major Ray counters now give 150 turn effects

    You should be able to replace the functionality with a relay override containing the following on charpane.php: void main() { buffer text; text.append(visit_url()); matcher m = create_matcher( "<font size=2>Everything Looks ([^ ]) \\((\\d+)\\)</font>" , text ); if( m.find() ) {...
  16. A

    Ant 1.8.1 and Jarbundler task

    Apparently clean now deletes all sessions/preferences/scripts/etc. folders. I have always in the past simply run ant daily to update kolmafia and then ran mafia from the dist folder. Luckily, I have a backup of most things, but not my session or chat logs now. Should I change how I do things, or...
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    Feature - Implemented Tracking Combat Monster Level

    Mimic deleveling seems to be displayed as well.
  18. A

    Slime Tube Adventuring Script

    I did find a problem with characters that are already cutting it close with surviving, and are using noodles. It would assume the noodles round would be used to attack, and therefore kill one round quicker.
  19. A

    Slime Tube Adventuring Script

    So, I've been getting a couple of reports of people getting beaten up during slimeling runs. Has anyone else here had this happen to them, and if so, can you give as many details as possible, so I can prevent this in the future?
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