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    Slime Tube Adventuring Script

    I'll see about adding in blank-out support. As for consult scripts, if you can predict what they are going to do, then you could probably write them as a ccs. If not, then how would they report to the script what they planned on doing?
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    Feature - Implemented Hatrack Hat Tracking

    Gah. That'll teach me to try to type things out from memory right after waking up.
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    Feature - Implemented Hatrack Hat Tracking

    This patch should add support.
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    Feature - Implemented Add coal paperweight, jingle bell, and plurals

    Here's a patch to include those items, and the plurals for them and the office supply toys. The patch also includes making jawbruisers a curse item.
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    Slime Tube Adventuring Script

    The only way I've found to stop it is to keep slamming escape over and over. Also, I'll upload a new version soonish with that particular bugfix and a couple other little things added in.
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    bumcheekcity and hippoking's Rollover Management Script

    Did you try "update clear"?
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    Feature - Implemented Support for portable photocopier / photocopied monster

    I believe it does the same thing with spooky putty and 4-d cameras, though I could be mistaken.
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    Bug - Fixed Cannot use sonar-in-a-biscuit as a combat item in CCS

    sonar-in-a-biscuit just needed marked as combat useable, here's a patch
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    Bug - Not A Bug CCS not doing "steal"

    Maybe it works this way already, but if not, maybe anything with a drop type of "s" should be considered pick-pocketable.
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    Cagebot

    Okay, massive update to this particular script. I've been running it with pretty much this exact version for the last few days, and it's handled it pretty much flawlessly. A bunch of new features have been added to facilitate multiple dungeons per day, and allowing the operator to not need to...
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    Change attack based on ML

    That seems more like something best suited for a consult script, rather than a basic ccs.
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    Cagebot script

    I've dusted out an old cagebot chatbot script that I had, and for some reason, it's not actually adventuring in the sewer. Can someone take a look and see what is going wrong? EDIT: Ignore me, I forgot to include case insensitivity on the clan roster check.
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    Help with maps of records

    Thats exactly what I meant slyz. I should really pay attention when I'm posting >.> And as far as I understand, that's how it works.
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    Feature to_string() or equivalent for aggregates

    The problem is that it doesn't properly go through all the dimensions in the map to print them all. That's the same problem I'm having with writing a patch. Well, that and that I'm extremely inexperienced with java.
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    Help with maps of records

    This line: elfbashers[tmpname] = tmpplayer; means that any changes to tmpplayer are changed in elfbashers.tmpname You want to do something like elfbashers.name=tmpplayer.name; elfbashers.turns=tmpplayer.turns; Also, why did you write your own "new_player()" function rather than using the build...
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    Feature to_string() or equivalent for aggregates

    Sorry, I ran out of time/knowledge on this. I'll take another crack at it and see what I can do.
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    CanAdv -- check whether you can adventure at a given location

    Update mafia, run "update clear"
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    Contest: Name my upcoming combat script!

    Katana doesn't really get used if you have a CoT. It's just serious overkill. Slimeling gets used sparingly once you have a hound, but the mimic does provide decent mp as well.
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    Contest: Name my upcoming combat script!

    In SC at least, MP is actually nearly free because of the Crown of Thrones. (You can easily cast any buffs you need and cocoon at +~150 ML) Will there be any way to account for that fact?
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    Feature to_string() or equivalent for aggregates

    I think this should do what you want. The one problem that I ran into that I'm sure needs to be changed is how to display a newline that will print correctly in the CLI. I used "<br>" but I think that to_string() shouldn't add any information to the data. EDIT: Crap. Tacking "<br>" on the end...
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