I was playing around with this some more over the weekend, and noticed something else which would have been adding to my confusion.
I was making my changes with an external text editor, so of course, they weren't being picked up.
Just throwing that out there as something else that may trip up...
I couldn't really test it till today (no more adventures) but the abort line seems to be working fine. Now it uses the auto-attack script against easy stuff, and asks what to do about the unusual stuff. Perfect. :)
Thanks for the help.
Hm. So the default ccs used by mafia isn't the one I set as the autoattack in KoL.
In that case, how -is- it working for non-bee combats?
I'm trying to understand the process flow here.
The default script looks like this:
[ default ]
special action
attack with weapon
So it sounds like I...
I am having an issue with Mafia's autofights when a Bee fight comes up, and I'm hoping one of you can point me at the settings I need to make this work.
I have the KoL Autoattack set to a specific custom combat script I've written, and Mafia autoadventure set to 'custom combat script'.
When I...