Recent content by Ryo_Sangnoir

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    New Content Sea Changes

    Yeah, you have to beat the two side bosses to fight the NS, and you have to beat the NS, sort out the Skate Park, return the boot to the Old Man, and rescue Mom before the council will let you free Ralph.
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    New Content Sea Changes

    Some folk asked for a relay warning to stop you if you try to face Shub with passive or familiar damage, or Yog without 3 prayer beads.
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    Bug - Fixed Sea Item Drop Penalty doesn't show in sidebar or modtrace

    This used to work (I believe?), but now adventuring in the Octopus's Garden shows my above-water item drop, not including the penalty. Anemone Mine is showing up, but only with 100%. My guess is >Zone The Sea Initiative Penalty: -100, Item Drop Penalty: -100, Meat Drop Penalty: -100 isn't...
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    Bug Build process no longer cleans out old jar files

    I've filed https://github.com/kolmafia/kolmafia/pull/3035 The error occurs when the directory does not exist. I had assumed that `onlyIf dist.exists()` would mean the interior of delete wouldn't matter; it's clearly running it at runtime because you don't get type errors when the directory does...
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    autoscend - a sl_ascend fork/continuation

    It's in the readme: https://github.com/loathers/autoscend?tab=readme-ov-file#requirements While you build up your skills for the standard classes, you could try running some avatars. I think Avatar of Sneaky Pete and Actually Ed the Undying are two paths which are very fun and powerful (and as...
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    New Content Mobius Ring - Additional Prefs

    We want many things: time cop hat timeposing, init changes, schrodinger's effect steps, mobius ring effect changes, choice support for the big choice, maybe (all the numbers change, so it's like Rufus), preferences for which choice adventures you've paradoxed (non-daily prefs), mixed jelly use...
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    Issues running java/kolmafia

    That's the standard login prompt. So presumably opening the JAR also open the login GUI eventually. Honestly not sure where to go from here. If images aren't loading and it's slow, I'd guess network issues.
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    Bug - Fixed Summon Clip Art not "disabled" in GLover

    Concoction.java needs to be updated so canMake returns alreadyHave in G-Lover for CLIP_ART.
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    Issues running java/kolmafia

    It says it's Linux because we compile Mafia on Linux. It should still work. After it prints the version of Java, it should pop open a GUI. If you run `java -jar Kolmafia-28594.jar --cli`, what happens?
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    I need some help troubleshooting my installation

    No, you're supposed to take the .jar from https://github.com/kolmafia/kolmafia/releases.
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    Bug - Confirmed Maximizer didn't equip a weapon

    I've been hitting this a lot in Legacy of Loathing, even quite deep into the run. I think it's because I have Master of the Surprising Fist and Kung Fu Hustler, and at the start of the run I only have weapons without enchantments, so it values the DR from Master of the Surprising Fist. Why it...
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    New Content Hat Trick Challenge Path

    Yeah, you'll want to update autoscend to be paranoid about outfits. It does that in WereProf anyway due to the stat limitations.
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    Bug - Fixed Maximizer Error - Stinky Cheese

    You have two problems. The first is that you are equipping multiple cheese eyes when you don't want to. This is a garbo problem, not a mafia problem, because we are doing what they ask us to do (give a large bonus to cheese eyes), but also there is no mafia support for what they want. This would...
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    Bug - Fixed Maximizer Error - Stinky Cheese

    yeah ACC2 is 1-handed melee weapons and ACC3 is 1-handed ranged weapons. By [stinky cheese eye, lucky gold ring, Mr. Cheeng's spectacles, Mr. Screege's spectacles] non-stinky cheese accessories do make it to the final shortlist. It folded your pants into an eye. You say you have 4 items. If...
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    Bug - Fixed Maximizer Error - Stinky Cheese

    Bonus comes from: function cheeses(mode: BonusEquipMode) { return haveSomeCheese && !globalOptions.ascend && get("_stinkyCheeseCount") < 100 && estimatedGarboTurns() >= 100 - get("_stinkyCheeseCount") && mode !== BonusEquipMode.MEAT_TARGET ? new Map<Item, number>(...
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