Recent content by Ryo_Sangnoir

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    New Content Support Heartstone

    We want: pref for current in-progress letters pref for current attunement modifier, and apply in recalculateAdjustments prefs for whether you have the skills unlocked, set by viewing the skills in-combat or on the skillz.php page codpiece support: skills, equip codpiece when casting function...
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    Bug - Fixed coolerYetiMode not reset when drinking

    No: that tracks whether we've applied the once-per-day boost to adventures, and after drinking we still have applied it. Only the mode should reset.
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    Feature Request - Peridot display in relay browser

    An in-Mafia solution would have to make decorators for every place.php location, which includes finding the links and images etc., working out the sizes, placing the icons. The reason for having it be in-Mafia over another relay would be that there are already relay scripts this would conflict...
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    Feature Request - Peridot display in relay browser

    by the screenshot, you have some code that adds the peridot icon: can you post it, please? Also, what's the exact strategy here? You use the mobius ring until you have a possible NC, or time cop or sausage goblin available, and then you peridot / leave every zone until you get the encounter you...
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    Bug Speakeasy blue word from Typical Tavern not logged to console / session log

    If you search the codebase for "Word found" you can find the cases where we log a word: we just find an appropriate substring from the message and use regex to parse the word out. If you type "debug on" in the CLI before hitting a webpage, Mafia will log all the HTML in a good format for tests...
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    autoscend - a sl_ascend fork/continuation

    Whenever there's a new day, you get to use all your resources again. Sometimes it will put off certain quests until the next day -- e.g. the Friars quest completed perfectly gives you no stat points, and you get 3 NC forces per day using the Allied Radio Backpack. Which quests is it deciding...
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    Script Aborts at Holiday Monsters

    if you're using run_combat(), that implies you're using visit_url() instead of adventure() or adv1() to start combats? The latter combined with custom combat scripts, combat filter functions or macros is more usual I think. I have no idea whether Mafia would abort. I don't know why it aborted...
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    Script Aborts at Holiday Monsters

    Holiday monsters are what KoL considers "special" monsters. Presumably, you are not using a custom combat script; as these monsters disable auto-attack by default Mafia won't finish the fight. You should go into KoL's "Options", then "Combat", then "Enable auto-attack even against boss and...
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    New Content Mobius Ring - Additional Prefs

    Scripts wearing it should define a choice script where they pick which choice they want.
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    Bug - Fixed Rollover Effect Duration is no longer a valid modifier

    Okay, this is turning out to be trickier than expected: it gets the score right when calculating items for the shortlist, but when it comes to calculating the final values, it doesn't include the duration. Confusing. Might rearchitect.
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    Bug - Fixed Rollover Effect Duration is no longer a valid modifier

    Yeah, I need to add multi doubles to maximizer too. Thanks.
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    Feature - Implemented Minor change to ash maximize detailed function output

    Score should be exposed from the simulated maximizer command: > {string display; string command; float score; effect effect; item item; skill skill;} [0] maximize( string maximizerStringValue, int maxPriceValue, int priceLevelValue, boolean isSpeculateOnlyValue, boolean showEquipment )...
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    Feature - Rejected Better file corruption support

    Yes, that seems like a reasonable idea. I remember the issue here -- loading corrupt settings and taking a new backup of the corrupt settings -- being the main issue sorting it in Mafia. Although the fact that that can happen in the first place would seem to imply that we try to read the...
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