Recent content by Ryo_Sangnoir

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    New Content Mobius Ring - Additional Prefs

    We want many things: time cop hat timeposing, init changes, schrodinger's effect steps, mobius ring effect changes, choice support for the big choice, maybe (all the numbers change, so it's like Rufus), preferences for which choice adventures you've paradoxed (non-daily prefs), mixed jelly use...
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    Issues running java/kolmafia

    That's the standard login prompt. So presumably opening the JAR also open the login GUI eventually. Honestly not sure where to go from here. If images aren't loading and it's slow, I'd guess network issues.
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    Bug - Fixed Summon Clip Art not "disabled" in GLover

    Concoction.java needs to be updated so canMake returns alreadyHave in G-Lover for CLIP_ART.
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    Issues running java/kolmafia

    It says it's Linux because we compile Mafia on Linux. It should still work. After it prints the version of Java, it should pop open a GUI. If you run `java -jar Kolmafia-28594.jar --cli`, what happens?
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    I need some help troubleshooting my installation

    No, you're supposed to take the .jar from https://github.com/kolmafia/kolmafia/releases.
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    Bug - Confirmed Maximizer didn't equip a weapon

    I've been hitting this a lot in Legacy of Loathing, even quite deep into the run. I think it's because I have Master of the Surprising Fist and Kung Fu Hustler, and at the start of the run I only have weapons without enchantments, so it values the DR from Master of the Surprising Fist. Why it...
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    New Content Hat Trick Challenge Path

    Yeah, you'll want to update autoscend to be paranoid about outfits. It does that in WereProf anyway due to the stat limitations.
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    Bug - Fixed Maximizer Error - Stinky Cheese

    You have two problems. The first is that you are equipping multiple cheese eyes when you don't want to. This is a garbo problem, not a mafia problem, because we are doing what they ask us to do (give a large bonus to cheese eyes), but also there is no mafia support for what they want. This would...
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    Bug - Fixed Maximizer Error - Stinky Cheese

    yeah ACC2 is 1-handed melee weapons and ACC3 is 1-handed ranged weapons. By [stinky cheese eye, lucky gold ring, Mr. Cheeng's spectacles, Mr. Screege's spectacles] non-stinky cheese accessories do make it to the final shortlist. It folded your pants into an eye. You say you have 4 items. If...
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    Bug - Fixed Maximizer Error - Stinky Cheese

    Bonus comes from: function cheeses(mode: BonusEquipMode) { return haveSomeCheese && !globalOptions.ascend && get("_stinkyCheeseCount") < 100 && estimatedGarboTurns() >= 100 - get("_stinkyCheeseCount") && mode !== BonusEquipMode.MEAT_TARGET ? new Map<Item, number>(...
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    Bug - Fixed Maximizer Error - Stinky Cheese

    Presumably the eyes are due to the 480 "bonus stinky cheese eye" part, and not the familiar weight part. Is it actually the case that nothing is equipped in acc1 once it's done, or is whatever was there originally left?
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    Bug - Fixed allowNonMoodBurning preference and the April shield

    `switchEquipmentForBuffs` only switches MP-cost reducing equipment; switching for skills should work even if that's false. I recently added a source for Strength of the Tortoise: "cast Patience of the Tortoise ^ Strength of the Tortoise". That does work, so I wonder if the burning is somehow...
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    r26951 - Don't cache encoded pref values during tests. by @phulin

    Probably due to https://github.com/kolmafia/kolmafia/pull/1286#pullrequestreview-1179878571
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    Bug - Fixed Mafia can't find "sweat out some booze" skill in 2CRS

    Yeah, I think after gausie changed the skills to come from modifiers those changes need to be reflected across the TCRS data files. You can regenerate the data files using "tcrs derive", I think?
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