Recent content by Ryo_Sangnoir

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    Bug - Confirmed Maximizer didn't equip a weapon

    I've been hitting this a lot in Legacy of Loathing, even quite deep into the run. I think it's because I have Master of the Surprising Fist and Kung Fu Hustler, and at the start of the run I only have weapons without enchantments, so it values the DR from Master of the Surprising Fist. Why it...
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    New Content Hat Trick Challenge Path

    Yeah, you'll want to update autoscend to be paranoid about outfits. It does that in WereProf anyway due to the stat limitations.
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    Bug Maximizer Error - Stinky Cheese

    You have two problems. The first is that you are equipping multiple cheese eyes when you don't want to. This is a garbo problem, not a mafia problem, because we are doing what they ask us to do (give a large bonus to cheese eyes), but also there is no mafia support for what they want. This would...
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    Bug Maximizer Error - Stinky Cheese

    yeah ACC2 is 1-handed melee weapons and ACC3 is 1-handed ranged weapons. By [stinky cheese eye, lucky gold ring, Mr. Cheeng's spectacles, Mr. Screege's spectacles] non-stinky cheese accessories do make it to the final shortlist. It folded your pants into an eye. You say you have 4 items. If...
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    Bug Maximizer Error - Stinky Cheese

    Bonus comes from: function cheeses(mode: BonusEquipMode) { return haveSomeCheese && !globalOptions.ascend && get("_stinkyCheeseCount") < 100 && estimatedGarboTurns() >= 100 - get("_stinkyCheeseCount") && mode !== BonusEquipMode.MEAT_TARGET ? new Map<Item, number>(...
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    Bug Maximizer Error - Stinky Cheese

    Presumably the eyes are due to the 480 "bonus stinky cheese eye" part, and not the familiar weight part. Is it actually the case that nothing is equipped in acc1 once it's done, or is whatever was there originally left?
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    Bug allowNonMoodBurning preference and the April shield

    Should be fixed with r28523.
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    Bug allowNonMoodBurning preference and the April shield

    `switchEquipmentForBuffs` only switches MP-cost reducing equipment; switching for skills should work even if that's false. I recently added a source for Strength of the Tortoise: "cast Patience of the Tortoise ^ Strength of the Tortoise". That does work, so I wonder if the burning is somehow...
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    r26951 - Don't cache encoded pref values during tests. by @phulin

    Probably due to https://github.com/kolmafia/kolmafia/pull/1286#pullrequestreview-1179878571
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    Bug Mafia can't find "sweat out some booze" skill in 2CRS

    Yeah, I think after gausie changed the skills to come from modifiers those changes need to be reflected across the TCRS data files. You can regenerate the data files using "tcrs derive", I think?
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    Some Test Framework Questions

    I made level independent of stats when Zoot came out. withEquippableItem should change stats.
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    Bug [BUG] Zootomist - Mafia can't find my right buttcheek

    Yeah, we check api.php immediately after submitting the choice but not really after that. So if KoL takes a while to update it we have it wrong and don't correct it, I guess.
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    Feature Runaway tracking in WereProf

    Without special text, we're going to struggle to tell the difference between free and non-free runaways, or to figure out the source (e.g. if you free run with boots + navel ring, which is it?) I can ask gausie to ask CDM to add a RUNRUNRUN comment if you ran successfully, and then we could...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Getting rid of the weapon let autoscend continue because you now have no weapons so it doesn't error. Alternatively you can run "set auto_debug_maximizer = false" in the CLI and it should warn but not abort in that case.
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    Bug - Confirmed Maximizer didn't equip a weapon

    This isn't maximizer this is autoscend. Nothing has been changed or fixed. This issue doesn't happen all the time, which is why it is tricky to fix. We know one issue -- with "+effective", if there are no valid weapons, nothing will be equipped. The accordion issue you have above is different...
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