Okay cool, looks like line 1016 of src/net/sourceforge/kolmafia/AreaCombatData.java.
According to the wiki, both unstable fulminate ingredients are affected by both +food and +booze, so we would need special handling for blasting soda, except that it's at c0 already so any changes don't matter.
You can still make strictly local changes, it's just going to be harder due to the bundling. I'm not aware whether simply transpiling the TS to JS (translating for rhino) and keeping the files separate is feasible.
You could also, as gausie says, make a script which does want you want and then...
Nothing has changed in Mafia's handling of Guzzlr since 2021.
Also, what's wrong about that command? You ask it to accept a platinum quest; it does, and then you ask it to accept another, and it tells you you've already got one out. That's what I'd expect it to do.
I'm sorry to hear that; I don't use mirror. Given that Irrat's initial feature request was about mirror I wouldn't have expected the experience to worsen.
I can say that the experience in the GCLI when you accidentally don't quiet a HTTP request is much improved.
I see, that makes sense. But the +20% all attributes presumably does get doubled?
urgh... I guess it's easiest to just hardcode the affected items. Otherwise we'd have to redo how modifiers work: the relevant one here would be "hobo power is meat(/whatever)", and it only gets applied once.
Ezandora has now fixed her scripts, but they've changed to be installed from the default branch instead of Release.
I think our scripts json wants updating, and also all scripts which use one of Ezandora's scripts as dependencies should update to the new world.
The aim of this section is to confirm that you've made any untradable items you need for your run.
You can only eat one of each legendary food item per run, so this is working as intended.
I could make the link not appear if you have them in storage? I see I currently check inventory, but...