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  1. R

    New Content Mobius Ring - Additional Prefs

    Scripts wearing it should define a choice script where they pick which choice they want.
  2. R

    Bug Rollover Effect Duration is no longer a valid modifier

    Okay, this is turning out to be trickier than expected: it gets the score right when calculating items for the shortlist, but when it comes to calculating the final values, it doesn't include the duration. Confusing. Might rearchitect.
  3. R

    Bug Rollover Effect Duration is no longer a valid modifier

    Yeah, I need to add multi doubles to maximizer too. Thanks.
  4. R

    Feature Minor change to ash maximize detailed function output

    Score should be exposed from the simulated maximizer command: > {string display; string command; float score; effect effect; item item; skill skill;} [0] maximize( string maximizerStringValue, int maxPriceValue, int priceLevelValue, boolean isSpeculateOnlyValue, boolean showEquipment )...
  5. R

    Feature - Rejected Better file corruption support

    Yes, that seems like a reasonable idea. I remember the issue here -- loading corrupt settings and taking a new backup of the corrupt settings -- being the main issue sorting it in Mafia. Although the fact that that can happen in the first place would seem to imply that we try to read the...
  6. R

    Bug Mafia sometimes loses track of liver capacity modifiers when changing equipment

    Amazing find! I think the fix is to move "Unarmed" into expressions and out of modifiers. It's more like a restriction than a modifier -- yes, it's like "single equip", but we have a lot of boolean modifiers which aren't really like the others (e.g. "Attacks Can't Miss" is an enchantment that...
  7. R

    Feature - Rejected Better file corruption support

    I think solving this outside Mafia is better because we've had a whole host of issues trying to fix this inside Mafia.
  8. R

    Bug maximizer's "acquire & genie wish" doesn't acquire pocket wish

    Same problem with the handheld radio. Evidently I didn't understand how this worked correctly when I implemented it...
  9. R

    Selling to The HMS Bounty Hunter

    Yes, I don't think we have a way to do this in ASH (for ShopRow coinmasters in general). You can use the Coinmasters Frame, or visit the URL directly. The Coinmasters Frame should sell multiple at the same time as of r28835.
  10. R

    Bug - Fixed Wet blanket is not a bed

    Thanks for the report, r28827.
  11. R

    Mood setup not activating mid-fight.

    > Round 0: givenom casts LUNGING THRUST-SMACK! (auto-attack) > Round 1: givenom executes a macro! You have an autoattack set, and something after that starts a macro. Assuming your macro is to run LTS repeatedly, Mafia doesn't get a look-in.
  12. R

    Feature - Implemented Tracking uses of a wand of pigification

    Thanks for the report, check `_wandOfPigificationUsed` in r28817.
  13. R

    How do I disable the "You can't hit anything there" warning?

    In Custom Combat, change your battle action to anything other than "attack". A custom combat script that just aborts would work well in case your autoattack fails for some reason.
  14. R

    Feature Cannot purchase meat-cost items from NPCCOIN coinmasters

    Various shops in Mafia are of type NPCCOIN, but only the non-meat-costing items can be bought while treating them as coinmasters (e.g., in the coinmaster frame or ASH). The exception is Cosmic Ray's Bazaar, where the meat-costing item is purchasable, as it's registered to the coinmaster and not...
  15. R

    Bug Haiku katana logs various fight stuff twice

    e.g. Encounter: LOV Enforcer Round 0: Ryo_Sangnoir wins initiative! Round 1: You're fighting Round 1: a LOV Enforcer Round 1: "Excuse me," you say, tapping the ENFORCER on the shoulder. Round 1: "Oh, sorry," he says, and moves to get out of your way. "...Hey, wait a minute! You ain't...
  16. R

    Bug - Fixed Getting stuck in Spelunky limit mode

    In your debug logs, when it loads the charpane, does ">Last Spelunk</a>" appear? That is, is it setting it back to Spelunky mode after setting it to None?
  17. R

    Bug - Fixed Getting stuck in Spelunky limit mode

    If you type "debug on" on the CLI, you'll get a debug log of every network request made and what the resulting pages were. Looking at postChoice2, it should set handlingChoice to the needed before calling your specific postChoice2 method: ChoiceManager.handlingChoice =...
  18. R

    Bug - Fixed Getting stuck in Spelunky limit mode

    So the code around the crash is the following in CharPaneRequest: // Are we in a limitmode? if (responseText.contains(">Last Spelunk</a>")) { KoLCharacter.setLimitMode(LimitMode.SPELUNKY); SpelunkyRequest.parseCharpane(responseText); return true; } if (responseText.contains("You're...
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