Recent content by gausie

  1. gausie

    JSON

    I didn't point you towards this API and there was no agreement to its ongoing behaviour. The API I previously indicated - the one that lets you query a particular item - still works as expected.
  2. gausie

    Bug r27908 Jick Jar use is mistaken as use of a Suspicious Jar, preventing Procedurally-Generated Skeleton Tower adventuring

    Did you mess with that HTML source at all? Usually it comes through with no linebreaks to the DEBUG file
  3. gausie

    New Content Mayam Calendar

    Just to note: we also need to track the calendar being reset in The Hidden Temple (some debug HTML of this happening would be appreciated!) and the free rests (for which Ryo has a PR currently)
  4. gausie

    Bug r27908 Jick Jar use is mistaken as use of a Suspicious Jar, preventing Procedurally-Generated Skeleton Tower adventuring

    Yep! Thanks https://github.com/kolmafia/kolmafia/pull/2304
  5. gausie

    Bug r27908 Jick Jar use is mistaken as use of a Suspicious Jar, preventing Procedurally-Generated Skeleton Tower adventuring

    If you can attach a debug log of an affected campground.php, I can sort
  6. gausie

    Excavator - gausie's spading script

    You can of course run spade but that will make you approve each submission. Best bet is to just remove that entirely, Excavator will flush its data when it can. If you have a Fresh Coat of Paint it'll do it first thing when you log in. I could expose an excavator_flush.js that does this I...
  7. gausie

    Excavator - gausie's spading script

    I do lament that TS makes it harder for tinkering, but it really does make it so much easier for me as an author. I do tinker with a lot of plain JS scripts when I write little scripts, and have a nice workflow for getting the TypeScript Language Server to give me type hinting and the like...
  8. gausie

    Excavator - gausie's spading script

    There won't be any ash files anywhere anymore as I have moved the project to JS, though I appreciate and apologise that your scripts will no longer trivially work. You could still make your own spadingScript and proxy to excavator where appropriate. Also great point - the script now deploys a...
  9. gausie

    Bug - Fixed Some combat drops in the Crimbo 2023 zones are ignored

    Yeah the insane damage tracking regex coming before we had unit testing is really unfortunate
  10. gausie

    New Content Standard Rewards in the Armory and Leggery

    This tracks the issue that we do not current facilitate purchase of standard rewards from the Armory and Leggery, but it really acts a place for me to upload this test html for @Veracity as promised. The attached html contains rows for every standard reward currently available.
  11. gausie

    Bug You are too drunk to continue

    I can't work this out, I have seen the error reported by others. I don't understand how passive skills are showing in modtrace but not being counted by getInebrietyLimit.
  12. gausie

    Feature - Implemented Book of Facts: Monster Items/Effects/Etc

    As in you turned a bigface into an embezzler? Ok. I assume it was a macro fight? Can you get me some debug html?
  13. gausie

    Feature - Implemented Book of Facts: Monster Items/Effects/Etc

    This is now implemented. I'll document in the wiki (if someone else hasn't already!) when I can fit it around baby duties. Check out the fact_type and fact proxy fields on Monster and the fact_type, item_fact, effect_fact, numerical_fact and string_fact functions
  14. gausie

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    Nope, back to sarcasm. You give it a go
  15. gausie

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    Actually sarcasm aside, I didn't spot we do a pseudolocation, so I'll take a look and see for that
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