Recent content by gausie

  1. gausie

    Bug encountersUntilNEPChoice is not being calculated accurately.

    This has come up before - I just need someone to tell me what the right answer is. And ideally update the wiki!
  2. gausie

    Feature - Rejected Add fallback choice support

    Sadly this is something that will require scripting - specifically using the choice adventure script functionality that comes with the default distribution of KoLmafia
  3. gausie

    Bug Acquiring a digital key lime as part of eating a digital key lime pie fails

    Not sure, it must not have understood that you could make it. Pixels are a bit more expensive these days so autoBuyPriceLimit can sometimes come into play for digital keys.
  4. gausie

    Bug Acquiring a digital key lime as part of eating a digital key lime pie fails

    What is your autoBuyPriceLimit?
  5. gausie

    Feature ASH location_accessible function.

    Hm I think internally zones want to be an enum to avoid this issue. I'll work on that today. EDIT: No that obviously doesn't sort this. Though maybe Zones do need some sort of splitting off from Adventures at some point.
  6. gausie

    Bug Weird tracking issue with Prof Lecture vs Meteor Showered

    This is easily fixed with a debug log, if you're able to procure one.
  7. gausie

    New Content Tiny Stillsuit

    You can already do this! equip(familiar, item)
  8. gausie

    New Content Tiny Stillsuit

    Identified a fix for this and will merge it when the tests pass in CI
  9. gausie

    New Content Tiny Stillsuit

    Yeah I also find the term spaghetti annoying. Mafia is hard to write and has been around for a long time. And we all put a lot of work into adding new code and improving old. Yeah that sounds like a great idea. I can do it but if you would be up for starting with a model implementation I could...
  10. gausie

    New Content Tiny Stillsuit

    I'd like to add it to the Booze ItemPanel so you can preview the adventure gain and (eventually) the effect details fluently in the GUI. I think doing that means we need a drink or at least create command for it. I know it can't be consumed in Grey You. I imagine oxy doesn't work because you...
  11. gausie

    New Content Tiny Stillsuit

    Ok I've also looked into adding it as a Concoction but it's not clear how I do it. @Veracity what do you think? I can make it sort of like sushi in that it is a pseudo item but with no ingredients. I can make it sort of like VIP hot dogs in that it is a weird ad-hoc concoction I could do it...
  12. gausie

    New Content Tiny Stillsuit

    Ah it's more complicated, the next effect and the current effect are different. Hmm. I suppose we can (for now, at least) have a pref like nextStillSuitEffect as a modifier list string. Thoughts?
  13. gausie

    New Content Tiny Stillsuit

    For further support I am thinking familiarSweat pref for tracking drams of familiar sweat Some sort of preference or set of preference that tracks the afore-mentioned subpoints. This could verbosely be stillSuitMuscleExp, stillSuitMystExp, stillSuitItemDrop etc etc. That probably works better...
  14. gausie

    Feature ASH location_accessible function.

    The problem here is that scripts wouldn't get an opportunity to evaluate whether they want to "spend" the item before doing so. In particular, day passes can vary wildly in cost. Maybe we want to change validate2 to do a *right now* check, and spin out a new function that suits up and/or uses...
  15. gausie

    Feature ASH location_accessible function.

    Thank you Veracity! This is great, exposing this to scripters will both help them and help us when they point out areas that it is missing. I think that the most use for scripts is going to be from validate2 (and validate1? I haven't read to see if you need to run both. Also maybe we should...
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