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  1. gausie

    Excavator - gausie's spading script

    You can of course run spade but that will make you approve each submission. Best bet is to just remove that entirely, Excavator will flush its data when it can. If you have a Fresh Coat of Paint it'll do it first thing when you log in. I could expose an excavator_flush.js that does this I...
  2. gausie

    Excavator - gausie's spading script

    I do lament that TS makes it harder for tinkering, but it really does make it so much easier for me as an author. I do tinker with a lot of plain JS scripts when I write little scripts, and have a nice workflow for getting the TypeScript Language Server to give me type hinting and the like...
  3. gausie

    Excavator - gausie's spading script

    There won't be any ash files anywhere anymore as I have moved the project to JS, though I appreciate and apologise that your scripts will no longer trivially work. You could still make your own spadingScript and proxy to excavator where appropriate. Also great point - the script now deploys a...
  4. gausie

    Bug - Fixed Some combat drops in the Crimbo 2023 zones are ignored

    Yeah the insane damage tracking regex coming before we had unit testing is really unfortunate
  5. gausie

    New Content Standard Rewards in the Armory and Leggery

    This tracks the issue that we do not current facilitate purchase of standard rewards from the Armory and Leggery, but it really acts a place for me to upload this test html for @Veracity as promised. The attached html contains rows for every standard reward currently available.
  6. gausie

    Bug You are too drunk to continue

    I can't work this out, I have seen the error reported by others. I don't understand how passive skills are showing in modtrace but not being counted by getInebrietyLimit.
  7. gausie

    Feature - Implemented Book of Facts: Monster Items/Effects/Etc

    As in you turned a bigface into an embezzler? Ok. I assume it was a macro fight? Can you get me some debug html?
  8. gausie

    Feature - Implemented Book of Facts: Monster Items/Effects/Etc

    This is now implemented. I'll document in the wiki (if someone else hasn't already!) when I can fit it around baby duties. Check out the fact_type and fact proxy fields on Monster and the fact_type, item_fact, effect_fact, numerical_fact and string_fact functions
  9. gausie

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    Nope, back to sarcasm. You give it a go
  10. gausie

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    Actually sarcasm aside, I didn't spot we do a pseudolocation, so I'll take a look and see for that
  11. gausie

    New Content A Shrunken Adventurer Am I

    Apologies, I just wanted to get things back to a less broken state but didn't have time to look into it too deeply.
  12. gausie

    New Content A Shrunken Adventurer Am I

    Yeah I fixed those in my PR, that I just merged. No time to determine the root cause but the change that caused the issue is rolled back for now
  13. gausie

    New Content A Shrunken Adventurer Am I

    It already does
  14. gausie

    Feature - Implemented The Universal Screwdriver can replace the Untinker

    Fixed! If you have a screwdriver in your inventory (nb: this will NOT fold one for you) it will now be used for untinkering. Sorry for the delay!
  15. gausie

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    This is now fixed. Numberology is an annoying one that I'll have to do later - we'll need to identify somehow that the fight is sourced from numberology.
  16. gausie

    New Content A Shrunken Adventurer Am I

    I've got a PR for this
  17. gausie

    Feature - Implemented Relogging to improve ping

    Just a quick note that I ran this solution by CDM and he is happy with us doing it. The current state of KoL code makes it impossible for them to distribute servers well once a client has logged in so this is going to happen until they do a big (and planned, sort of) refactor of the...
  18. gausie

    New Content - Implemented December 2018 IotM - Boxing Daycare!

    If you need help scripting please post in community support https://kolmafia.us/forums/community-support.10/
  19. gausie

    Bug - Fixed clockwork maid not in get_campground()

    Two weeks ago the campground was changed to include a magnifying glass even if you don't have a dwelling. So this didn't start happening two weeks ago - this has been the case in a campground without a dwelling for the last two decades!
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