Whenever the script stops for some other reason than spamming the esc key, it will output how much meat it needs. It is not aborting because of that, it's just info that is shown. The real reason for the abort is probably a couple of lines above that error. Probably something related to the...
Where it says you need 1000 meat is just strictly an info dump, probably related to the Palindome NCs. It doesn't mean anything other than you will need 1000 meat at some point this run and is not the cause of whatever error you are experiencing
If it is complete, but for some reason autoscend/guide thinks that it is still active it's a prefs issue. Run this in the gCLI if you completed it as a fratboy. If a hippy, change fratboy to hippy.
set sidequestJunkyardCompleted = fratboy
I know why it failed to get keys and that was because of the Patriotic Eagle Screech merge a week ago. A fix was just merged in to correct that. Basically, it would fail to use the Gelatinous Cubeling and so it wouldn't go to the DD.
Definitely could be something to do with KoLmafia not telling...
Do you know what it was trying to cook? I have a draft PR to pull a range if there is one in storage and the buying function didn't work, but that won't help if it fails when trying to create a specific kind of food because there is no range
Seeing as we only call handleOven (the range using function) at D2 initialization, L11 wine bomb making, or trying to get Milk of Magnesium, chances are it was at the very start of D2 or when you tried to make a Milk.
I do see where there might be a problem though. We try to buy a range if you...
No log parser. When I debug things for autoscend, it is mostly go to the adventure in question and look at our debug/info statements to figure out what is going on. You can share the log however you would like, whether it is just in a post here or you can PM me if you aren't comfortable just...
It's working as expected in that it's selecting option 6 from that particular non-combat when you haven't completed the various subzones of the Hidden City. I've actually never run Ed before so not sure about whether that has any changes to the Hidden City portion of the Level 11 quest. It does...
If you can find a log with the "can't cook fancy foods" issue, that should be a relatively quick fix. We already have a function to check for/get a range, and that is called a few times during runs so adding that into the consume code for eating shouldn't be terribad. As it is, it is already...
Closeting will likely work. For the ML issue, you can, using the relay browser, go to autoscend in the script dropdown menu in the top bar and set auto_MLSafetyLimit to something low.
There's a couple of ways to do it.
In the relay browser's script drop-down, select autoscend and that will bring up the relay settings page where you can set a lot of settings related to autoscend. Click the link For Extra Settings, towards the top of the page. In the middle of the green...
If that is the only one you have, I'd probably set auto_100familiar to be the reassembled blackbird. Autoscend only uses the blackbird as a familiar for the Black Forest and doesn't know about it for anywhere else
For low IOTM/shiny, Actually Ed works well. Standard is always safe because we are have support for most of the in-standard IOTMs. Unrestricted is also fine