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  • Veracity's Avatar
    12-12-2018, 12:53 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    I added "unvisited" as a command to select a random planet from the set of known "public" planets that you have not yet visited. You can specify a...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 04:24 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    I am pleased that we don't have the "no multi-posting" shit-for-brains policy here, since this is my seventh successive post. :p And, yes - I have...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 04:21 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    And you know something - I have gotten multiple snide judgmental people talking to me here about how it is my DUTY to edit the Wiki and correct...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 04:09 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    The good news is that it is self correcting: if you tell it to advance your quest and the planet it finds for you does not do that, the next time you...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 04:02 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    And, yep. The spreadsheet says "Half the Ship it used to Be" AND "Mother May I". Obviously, I need to reject errors like that and simply say...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 03:59 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    You know something - this was really handy. I did this: VeracitySpacegate space pirate, detected murderbot, detected spants and got this: ...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 01:53 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Yes indeed. > VeracitySpacegate detected trade Considering 1549 known planets. After filtering on 'detected trade', 42 left. Revision 165
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-11-2018, 01:46 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    In case you are interested in spading the (many) planets with incomplete data in the spreadsheet, revision 164 adds additional goals: detected...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-09-2018, 09:01 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    I went to random planet today: > VeracitySpacegate status Visiting the Spacegate Terminal Planet Name: Pacmanicus Shatner VI (difficulty =...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-09-2018, 08:04 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Revision 162 allows the following as goals: primitive (or simple) plants (or animals) advanced (or complex) plants (or animals) anomalous (or...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-09-2018, 05:56 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    OK, in Revision 160, the following are the "canonical" goals: murderbots murderbot artifacts murderbot drones murderbot soldiers spants spant...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-09-2018, 05:21 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Those are the same issue: > VeracitySpacegate spants soldier cruft at end of command: 'soldier ' > VeracitySpacegate spants soldiers ...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-08-2018, 07:44 PM
    Sorry it took so long. Revision 158 fixes this.
    43 replies | 7382 view(s)
  • Veracity's Avatar
    12-08-2018, 07:05 PM
    Revision 147 lets you use VeracitySpaceGate to explore Through the Spacegate every day. There are two configuration settings for this: // ******...
    406 replies | 45869 view(s)
  • Veracity's Avatar
    12-07-2018, 03:27 PM
    I'll be back to working on VMF this weekend, now that I am done with VSG (almost - I have one bug I know of). I'll figure out what to do about...
    406 replies | 45869 view(s)
  • Veracity's Avatar
    12-06-2018, 03:49 PM
    Because I added print() with no arguments as a built-in ASH function. It prints a blank line. You used to have to do that with print( "" ), which...
    43 replies | 7382 view(s)
  • Veracity's Avatar
    12-06-2018, 01:53 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    VMF doesn't call VSG yet. That is one of the few remaining things to do. When I said "Given that I do this", I meant to say "Given that I WILL do...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-06-2018, 04:43 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    All right! I think this script is done, modulo bugs and feature requests. It does what I need. I'm working on SpacegateConsult.ash. I am not...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-06-2018, 12:57 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Revision 152 has several features: - Save amount of research you collected via this script in _SpacegateResearch - Saves the shinies you found in...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-05-2018, 11:57 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    That's puzzling. I assume that, somehow, I started with the wrong amount of energy remaining and failed to count down to zero and got the "out of...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-05-2018, 01:41 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    I've come up with a solution for the Trophy Problem. Which primitive alien trophy from hostile intelligent aliens are the only things you can't...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-04-2018, 10:23 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Revision 149 does that.
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-04-2018, 04:25 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    That worked nicely. Revision 148 does this: Goes directly to Spacegate Equipment Requisition to get the gear you need. "help" tells about all...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-04-2018, 12:59 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Revision 147 fixes the supplied planet data files to set the "DETECTED" bit for murderbots, spants, and ruins as appropriate. This should solve the...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-04-2018, 12:20 AM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    Actually, I am wrong - retrieving something from Equipment Requisition is not a coinmaster; it is a creation method. Puzzling. Pondering.
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-03-2018, 12:48 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    You need 1 more rad cloak to continue. Unable to retrieve requested gear: rad cloak Ah, yes. I use retrieve_item - "acquire" - to requisition the...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-02-2018, 11:42 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    And revision 144 has the suite of scripts - and my "Mine" files as the "Veracity" files. This was a lot of work: bash-3.2$ wc scripts/* ...
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-02-2018, 11:30 PM
    Veracity replied to a thread Spacegate in Turn-Burning Scripts
    This is not too shabby: > VeracitySpaceGate visit space baby, animals Considering 1543 known planets. After filtering on 'animals', 44 left....
    71 replies | 2352 view(s)
  • Veracity's Avatar
    12-02-2018, 05:15 PM
    I think I'll just check if all the required items are equipped after maximizing and any are not, give a message and abort. Thanks for the...
    5 replies | 256 view(s)
  • Veracity's Avatar
    12-02-2018, 01:42 AM
    My motivation: My Spacegate script wants to use the maximizer to maximize on (something) with a set of required equipment, based on the...
    5 replies | 256 view(s)
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About Veracity

Basic Information

Date of Birth
September 23
About Veracity
Location:
The Unseelie Court
Interests:
Medieval Studies, Neopaganism
Occupation:
Computer Programmer

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Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.

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