Recent content by Veracity

  1. Veracity

    Bug - Waiting for Info Candy spadings

    What are they for? Heck, I'd buy then to spade whether they are candy1 or candy2, whether they have a better use or not.
  2. Veracity

    My personal Meat farming script

    I must have been dreaming about this, because when I woke up this morning, I was had a solution at the tip of my mind. I submitted a fix to vcon which will not decide that a particular item - Crimbo dinner, in this example - is the best for a particular "size" if you'd have to go to the mall to...
  3. Veracity

    vcon - Veracity's consumable library

    > ash mall_price($item[Crimbo dinner]) Returned: 21000 > ash retrieve_price($item[Crimbo dinner]) Returned: 16800 The latter accounts for valueOfInventory of 1.8 - assuming you already own any of the item - but if you want to consume more than you own, you'll have to go to the mall - and if...
  4. Veracity

    My personal Meat farming script

    It happens to be the most cost effective size 3 food, at the moment. ******Best Food by Size****** food[1] is jumping horseradish (700 cost per size) (20557 profit per size) food[2] is bowl of maggots (765 cost per size) (20492 profit per size) food[3] is Crimbo dinner (6159 cost per size)...
  5. Veracity

    Feature Namespaces - "packages" - for ASH

    Quick comment - I am out for the evening, but can't help it it. :) I don't particularly want imported packages to proclaim what gets into global. I want that power to be in charge of the importing script. The Java way to do importing a single symbol would not be for the imported package to say...
  6. Veracity

    Feature Namespaces - "packages" - for ASH

    “Making functions first class objects” is a project I started a while ago, but abandoned. It was, in fact, daunting - since I included arrow functions. Perhaps I will return to it, by and by. I want to make ASH arrays backed by an ArrayList first, and add some List functions. So many...
  7. Veracity

    Feature Namespaces - "packages" - for ASH

    Introduction ASH scripts can import other ASH scripts. As implemented, conceptually, the imported file is textually inserted at the import statement. This can cause name clashes: if multiple scripts define identically named types, variables, or functions, you end up with compile errors. I've...
  8. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    OK, I understand the long tail: The Wiki explains it: 1st assassin at 45+ mainstat 2nd assassin at 60+ mainstat 3rd assassin at 75+ mainstat 4th assassin at 90+ mainstat If I defeat the Nemesis in the cave early, the thug waits until I have 45 mainstat. I think we're done here.
  9. Veracity

    Bug Certain NPC purchasable items cannot be "acquire"d without purchasable currency

    Shops that are concoctions - like Beer Garden - can do this: @Override public void run() { // Attempt to retrieve the ingredients if (!this.makeIngredients()) { return; } KoLmafia.updateDisplay("Creating " + this.getQuantityNeeded() + " " + this.getName() + "...")...
  10. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I have now examined all of the logs. The vast majority of thugs appear after 5-15 turns. Examining all the thugs that appeared later, I note the following things that seemingly do not count as adventures for the delay: Cooking/Mixing that takes turns. non-adventure.php adventures - Mist...
  11. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I am going through all those logs and have some preliminary conjectures: - semirares (no longer a thing) are not overridden and did not advance nemesis counter - Hidden Temple under influence of Stone Wool is not overridden. - nowanderer zones do not advance counter. That last one because of...
  12. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I have a script which looks at all the session logs for all my players. - It considers logs that have "Confronting your Nemesis" and searches for "menacing thug" in either that log or the next one. - It counts visits to the scg after defeating your Nemesis and counts the turn after the second...
  13. Veracity

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    I am finally ready to investigate the "window" for the first assassin (the menacing thug) to appear. I have hundreds of Nemesis quests in my logs. From 20100102 - 20150811 had the old "Nemesis Cave" and location "Nemesis Cave: Inner Sanctum". The "menacing thug" first appears in 20100217...
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