Recent content by Veracity

  1. Veracity

    New Content Sea Changes

    I tried this yesterday: Resolve skate park (return boot as soon as I had enough sand dollars - from the stashbox) Defeat 3 Mer-Kin Temple bosses Visited Council. The council congratulated me on defeating Her Naughtiness and told me that Mom was technically optional, but it'd be nice to free...
  2. Veracity

    New Content Sea Changes

    I wanted to find out what message I'd get when I visited the Center Door after I'd defeated Shub-Jigguwatt and Yog-Urt but had not rescued Mom (which the Wiki claims you MUST do). I'd bought the black glass but had not ventured into the Abyss. I got Her Naughtiness. Not the first time the...
  3. Veracity

    My personal Meat farming script

    Revision 21 fixes a few issues I recently ran across. If you get a wandering monster in the Never Ending Party, it does not use up one of your free turns. We used to assume it did, which left one free turn unused. Fix that. Aftercore in The Sea leaves you with no quests finished. You can go...
  4. Veracity

    Tattoos.ash - Updated

    Nice! I have my own tattoos.ash which looks at the Wiki page and scrapes all the tattoo images and compares them to your own tattoo page and tells you the difference. > scripts/Utilities/tattoos The wiki lists 302 tattoos. You have 304 tattoos. The Wiki lists 1 tattoos that you do not have...
  5. Veracity

    New Content Sea Changes

    r28673 does this: 1) Add 3 new sea_merkin.php zones: The Mer-Kin Deepcity sea_merkin=temple DiffLevel: unknown Env: underwater overdrunk Mer-kin Temple The Mer-Kin Deepcity sea_merkin=temple DiffLevel: unknown Env: underwater overdrunk Mer-kin Temple (Left Door) The Mer-Kin...
  6. Veracity

    New Content Sea Changes

    Speaking of logging things that take turns: [213] Mer-kin Library Encounter: Playing the Catalog Card Took choice 704/3: unknown choice.php?pwd&whichchoice=704&option=3 Mer-kin Library 1 clue: DOUBLED use 1 Mer-kin dreadscroll Encounter: Mer-kin Dreadscroll Took choice 703/1: (secret choice)...
  7. Veracity

    New Content Sea Changes

    What about the new dolphin whistle? It allows multiple uses before it runs out? Is it deleted when it runs out? (if so, boo, hiss) Or is it some sort of "daily usage" item? What is the maximum # of charges it can have? (i.e., the equivalent of "path points"?)
  8. Veracity

    Feature - Implemented Sea Path requests (Grandpa storage, Abyss/Lasso progress)

    I'd like to move Crowther's post to this thread: https://kolmafia.us/threads/sea-changes.30747/ Which is open, as opposed to this one, and is intended to report any and all random bugs/suggestions for the new path, but my "Developer" role does not seem to allow me to do that.
  9. Veracity

    New Content Sea Changes

    May as well have a general thread to note things. If you are not in the new challenge path, the Mer-Kin Temple is sea_merkin.php?action=temple. We currently detect the following adventure failures: // Looks like you've gotta be somebody special to get in there. // Even as High Priest...
  10. Veracity

    Feature - Implemented Sea Path requests (Grandpa storage, Abyss/Lasso progress)

    Here are quest progress things. questS01OldGuy unstarted started -> Old Guy talks about his boot step1 -> Buy damp old boot from Big Brother -> dampOldBootPurchased finished -> Old Guy snores - surprisingly, doesn't seem to detect what he says when you return the boot to him...
  11. Veracity

    Feature - Implemented Sea Path requests (Grandpa storage, Abyss/Lasso progress)

    FYI, here is canAdventure support: zones: if (this.rootZone.equals("The Sea")) { // The Sea opens when you speak to The Old Man if (!QuestDatabase.isQuestStarted(Quest.SEA_OLD_GUY)) { return false; } if (this.zone.equals("The Sea")) { // The Briny...
  12. Veracity

    Feature - Implemented Sea Path requests (Grandpa storage, Abyss/Lasso progress)

    r28664 tracks mom and lasso progress. gausie has an open PR for Grandpa questions. I could have sworn that we already tracked quest progress for opening all The Sea zones; I remember adding some when I added support for The Sea to canAdventure.
  13. Veracity

    Bug Build process no longer cleans out old jar files

    Yes. Rather than doing: $ ./gradlew jar $ java -jar dist/TAB I need a $ ./gradlew clean To start off with
  14. Veracity

    Bug Build process no longer cleans out old jar files

    Related: gradlew clean no longer deletes the file in dist.
  15. Veracity

    Bug Visiting the terrarium manually tricks mafia in to thinking the current familiar is a favorite

    FamiliarData.java, when visiting terrarium. if (familiarMatcher.find()) { current = FamiliarData.registerFamiliar(familiarMatcher, true); // There's no indication of whether your current familiar is a // favorite or not. Safest to assume it is...
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