Recent content by Veracity

  1. Veracity

    Bug - Fixed Mafia autosells bar skins

    What has changed in the game to make any piece of bar skin equipment "useful"?
  2. Veracity

    Bug Obtaining Crown of the Goblin King changes the Preference questL05Goblin from unstarted to finished

    It's only acquisition of the item from a combat that is a trigger for quest completion. It doesn't include the response text, but we have access to the monster. That is how goblin water works. This could all be simplified a lot. I'm working on this right now.
  3. Veracity

    Bug Obtaining Crown of the Goblin King changes the Preference questL05Goblin from unstarted to finished

    Huh. We set the quest completed if you: 1) get the Crown, Glass Balls, or Codpiece from an adventure 2) get goblin water from an adventure and we were fighting the Aquagoblin 3) defeat Ricardo Belmont, Hammer Brother, or Gobot King The last three are not the only Goblin King replacements that...
  4. Veracity

    Bastille

    Makes sense. When Ezandora moved from SVN to git on github, I uninstalled the SVN version and then installed the git version.
  5. Veracity

    Bastille

    I thought “git update” would update dependencies, too? I know that “svn update” would do that.
  6. Veracity

    Bug Candy Cane Sword Cane / Penultimate Fantasy Airship Choice Adv Issue

    Your DEBUG log is odd; if we redirect to choice.php, we call ChoiceManager.processRedirectedChoiceAdventure which will submit the redirect and process the responseText - which appears to be null in this case? Very peculiar. The PFA choice used to have 4 options: 1 -> enter combat 2 -> get...
  7. Veracity

    Bastille

    Works for me. Try "git update"?
  8. Veracity

    Spacegate

    Thanks! That is not something I initially thought was worth spading; I had the thought that the types of encounters were specific to a planet but they were randomly selected. I noticed that quest encounters were one type per planet, spants and murderbots had specific mixes of types, and that...
  9. Veracity

    Bug - Not A Bug Mall purchase parse failure

    It’s working as intended in so far as it told us a specific message we should detect and pass up the call stack and move on to the next store. We used to handle this. Need to do it again. Thanks for the report !
  10. Veracity

    BeachComber - fast and efficient beach combing

    BeachCombing depends on tides, which come in and go out over an 8 day cycle. We used to depend on the _beachTides property, but we can simply derive them from daycount(). Revision 47 does that and provides a couple of friendly commands: > BeachComber tides The tides came in today and 3 rows...
  11. Veracity

    BeachComber - fast and efficient beach combing

    Revision #46 updates BeachComberFix to strip out all logPreferenceChanges logging before processing a log. Thanks, Rinn! It also removes all vestiges of the original use of this script - extract tile types from logs - which is now obsolete, since spading of such is complete.
  12. Veracity

    BeachComber - fast and efficient beach combing

    Thanks! I think sanitizing each log file before processing it would be the simplest fix, as you suggest. I'll do that, test, and submit before I run my turns tomorrow morning. I'll probably remove the vestiges of the previous use for this file: processing all the logs and determining which...
  13. Veracity

    BeachComber - fast and efficient beach combing

    1) KoLmafia r28508 made KoLmafia log messages in a bottle and I removed BeachComber logging of such. I found such a message today and it worked like a charm. 2) BeachComberFix rare save will now parse all session logs back to Dec 29, 2019 and extract all rare tiles you found and save them in the...
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