carboloading
In pastamancer aftercore I usually don't want to eat pasta and trigger carboloading. As I understand it, the correct way to make that happen is to put all the triggering foods onto the avoid list, by modifying the vars_name.txt file. I tried it out, and here's the lines that were added:
Seems like a lot of variables for such a simple thing - perhaps a single 'avoid pasta' variable could be implemented, and the specific food avoidances handled internal to the script.
In other news: Today the script ate 3 super salads and 1 nutty organic salad. These foods are 3 fullness, so it seems strange that there would be a different choice here. There was a milk used prior to eating the 3 super salads, and then a second milk prior to eating the nutty organic. The milk usage was correct, but with the above talk about issues with milk handling I thought there might have been some costing calculation that resulted in the final consumed item (the nutty) being of lesser quality...
Btw, I've got 'considerCostWhenOwned' set at true, stats set to 0 value, ver 13.2 of eatdrink, and build 9213 of mafia. Maybe there was only 3 super salads available at the desired price?
In pastamancer aftercore I usually don't want to eat pasta and trigger carboloading. As I understand it, the correct way to make that happen is to put all the triggering foods onto the avoid list, by modifying the vars_name.txt file. I tried it out, and here's the lines that were added:
Code:
eatdrink_avoid_wet_stew true
eatdrink_avoid_boring_spaghetti true
eatdrink_avoid_delicious_noodles true
eatdrink_avoid_delicious_spicy_noodles true
eatdrink_avoid_painful_penne_pasta true
eatdrink_avoid_pr0n_m4nic0tti true
eatdrink_avoid_ravioli_della_hippy true
eatdrink_avoid_spicy_noodles true
eatdrink_avoid_fettucini_Inconnu true
eatdrink_avoid_gnocchetti_di_Nietzsche true
eatdrink_avoid_Hell_ramen true
eatdrink_avoid_spaghetti_with_Skullheads true
eatdrink_avoid_asparagus_lo_mein true
eatdrink_avoid_olive_lo_mein true
eatdrink_avoid_Knoll_lo_mein true
eatdrink_avoid_Knob_lo_mein true
eatdrink_avoid_spooky_lo_mein true
eatdrink_avoid_cold_hi_mein true
eatdrink_avoid_hot_hi_mein true
eatdrink_avoid_sleazy_hi_mein true
eatdrink_avoid_spooky_hi_mein true
eatdrink_avoid_stinky_hi_mein true
eatdrink_avoid_Knob_sausage_chow_mein true
eatdrink_avoid_bat_wing_chow_mein true
eatdrink_avoid_rat_appendix_chow_mein true
eatdrink_avoid_tofu_chow_mein true
eatdrink_avoid_pr0n_chow_mein true
eatdrink_avoid_gnat_lasagna true
eatdrink_avoid_long_pork_lasagna true
eatdrink_avoid_fishy_fish_lasagna true
eatdrink_avoid_sausage_wonton true
eatdrink_avoid_tofu_wonton true
eatdrink_avoid_unfortunate_dumplings true
eatdrink_avoid_carob_chunk_noodles true
Seems like a lot of variables for such a simple thing - perhaps a single 'avoid pasta' variable could be implemented, and the specific food avoidances handled internal to the script.
In other news: Today the script ate 3 super salads and 1 nutty organic salad. These foods are 3 fullness, so it seems strange that there would be a different choice here. There was a milk used prior to eating the 3 super salads, and then a second milk prior to eating the nutty organic. The milk usage was correct, but with the above talk about issues with milk handling I thought there might have been some costing calculation that resulted in the final consumed item (the nutty) being of lesser quality...
Btw, I've got 'considerCostWhenOwned' set at true, stats set to 0 value, ver 13.2 of eatdrink, and build 9213 of mafia. Maybe there was only 3 super salads available at the desired price?