v8549
I use Veracity's script to automate Dungeon Fist to obtain 30 tickets in-run. I noticed when I used Flolle's Ascension Log Visualizer that it was only accounting for one turn spent at Dungeon Fist, rather than 5 turns, when the log is visualized in chart form. I would assume this would be the same with any of the 5-turn games. I'm not sure if this would skew end result turn count analysis or not. It may not be anything more than a cosmetic oddity.
In my current session log for today while in-run with a clan account:
The log visualizer has no idea what happened during turns 489-492.
Also of note is that when the tickets are acquired this way, mafia's inventory needs to be manually refreshed to recognize the acquisition if one wants to redeem things from the item manager at that point. This is why I am using the relay browser to redeem, it feels quicker than an inventory refresh. Also also of note, when a game grid token is pulled from Hagnks, assuming no other tokens/tickets on hand, when this script is run, it balks because it doesn't realize I have access to the Arcade. I have to see the arcade in the relay browser first it seems.
I use Veracity's script to automate Dungeon Fist to obtain 30 tickets in-run. I noticed when I used Flolle's Ascension Log Visualizer that it was only accounting for one turn spent at Dungeon Fist, rather than 5 turns, when the log is visualized in chart form. I would assume this would be the same with any of the 5-turn games. I'm not sure if this would skew end result turn count analysis or not. It may not be anything more than a cosmetic oddity.
In my current session log for today while in-run with a clan account:
Code:
[488] Dungeon Fist!
Action: Go West
Encounter: Demons
Action: Fight!
(snip)
You find a locked door
You unlock the door
You find the exit
YOU HAVE ESCAPED THE DUNGEON! FINAL SCORE: 23800
You acquire Game Grid ticket (30)
js_inv.php?for=MrScript
Visiting Ticket Redemption Counter
js_inv.php?for=MrScript
trading 30 tickets for 3 coffee pixie sticks
You acquire coffee pixie stick (3)
js_inv.php?for=MrScript
use 3 coffee pixie stick
You gain 21 Adventures
[493] Fantasy Airship
Encounter: MagiMechTech MechaMech
Round 0: The_CCCP wins initiative!
Round 1: The_CCCP uses the Miniborg Destroy-O-Bot and uses the Miniborg Destroy-O-Bot!
Round 2: magimechtech mechamech takes 26 damage.
Round 2: magimechtech mechamech takes 23 damage.
You lose 18 hit points
Round 2: The_CCCP uses the Miniborg Destroy-O-Bot and uses the Miniborg Destroy-O-Bot!
Round 3: magimechtech mechamech takes 24 damage.
Round 3: magimechtech mechamech takes 26 damage.
You lose 14 hit points
Round 3: The_CCCP uses the Miniborg Destroy-O-Bot and uses the Miniborg Destroy-O-Bot!
Round 4: magimechtech mechamech takes 25 damage.
After Battle: Baby Gravy Fairy does a little fairy dance.
You acquire an item: metallic A
You acquire an item: photoprotoneutron torpedo
You gain 13 Beefiness
You gain 7 Magicalness
You gain 13 Roguishness
You gain a Moxie point!
The log visualizer has no idea what happened during turns 489-492.
Also of note is that when the tickets are acquired this way, mafia's inventory needs to be manually refreshed to recognize the acquisition if one wants to redeem things from the item manager at that point. This is why I am using the relay browser to redeem, it feels quicker than an inventory refresh. Also also of note, when a game grid token is pulled from Hagnks, assuming no other tokens/tickets on hand, when this script is run, it balks because it doesn't realize I have access to the Arcade. I have to see the arcade in the relay browser first it seems.