With the iotm of feb 2022, we have a locket that stores monsters.
But what happens if you want to know what monsters you're lacking? This is a bit frustrating!
This script reads locket_monsters.txt to tell you what locket monsters in that list, you still do not have.
locket_monsters.txt is a list of monster names, that can be separated with a tab to include the monster group.
If the monster group is included, the group is collapsed to be a bit less spammy.
You can hover over the monster to see what locations it is found in, but of course some monsters may lack a location or the location is just vague enough a name that it's not immediately obvious.
The source is found here
Installation is
Usage is as simple as "locket" or to provide a different limit on how many lines to print than the default of 10, provide a number. "locket 20"
Example picture is

Just about all the monsters in the list has been provided by the members of ASS, and taken from their spreadsheet for spading the locket.
The black crayon monsters, understandably they could definitely be whittled down. But some people like the reminder there. Even if the monsters are all basically the same.
Spreadsheet link
There is one limitation of this script that is worth noting, because of the way the locket works in mafia, it cannot pull any locket data if you did not open the locket page in that session. So restarting after using all 3 reminisces, will mean it can't pull data. Which is why it saves a preference so if you call the script while the data is accessible; It can still work after you restart it that day.
This isn't really worth noting honestly, if you encounter this scenario you will see a message explaining it regardless.
But what happens if you want to know what monsters you're lacking? This is a bit frustrating!
This script reads locket_monsters.txt to tell you what locket monsters in that list, you still do not have.
locket_monsters.txt is a list of monster names, that can be separated with a tab to include the monster group.
If the monster group is included, the group is collapsed to be a bit less spammy.
You can hover over the monster to see what locations it is found in, but of course some monsters may lack a location or the location is just vague enough a name that it's not immediately obvious.
The source is found here
Installation is
Code:
svn checkout https://github.com/libraryaddict/KolLocket/branches/release/
Usage is as simple as "locket" or to provide a different limit on how many lines to print than the default of 10, provide a number. "locket 20"
Example picture is

Just about all the monsters in the list has been provided by the members of ASS, and taken from their spreadsheet for spading the locket.
The black crayon monsters, understandably they could definitely be whittled down. But some people like the reminder there. Even if the monsters are all basically the same.
Spreadsheet link
There is one limitation of this script that is worth noting, because of the way the locket works in mafia, it cannot pull any locket data if you did not open the locket page in that session. So restarting after using all 3 reminisces, will mean it can't pull data. Which is why it saves a preference so if you call the script while the data is accessible; It can still work after you restart it that day.
This isn't really worth noting honestly, if you encounter this scenario you will see a message explaining it regardless.
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