coandco
Member
I've got a patch for the Olfaction thing, and it works. In SharpenSaw(), replace this:
with this:
Code:
if (page_text.contains_text("Combat") && (last_monster() == mon || mon == $monster[none])) {
combatText = use_skill(sk);
}
with this:
Code:
if (page_text.contains_text("Combat") && (last_monster() == mon || mon == $monster[none])) {
if (have_skill($skill[Transcendent Olfaction]) && $effect[On the Trail].have_effect() <= 0) {
use_skill($skill[Transcendent Olfaction]);
}
combatText = use_skill(sk);
}