Bug - Not A Bug buffed_hit_stat wrong

ckb

Minion
Staff member
something seems wrong with buffed_hit_stat().
As a level 8 Pastamancer, wielding Thor's Pliers, I have 42 (39) Mus.


> ash buffed_hit_stat()

Returned: 2147483647


If only I was so powerful :(
 
Huh. That's an interesting and unexpected twist. I'll have to work around that.
 
What are you doing with that value where comparing it to the monster's defense (which works fine in this case) isn't sufficient?
 
It's also wrong because buffed_hit_stat includes passive bonuses to hit chance (crab claw technique when wielding accordion, master of surprising fist when unarmed).
Perhaps there should be buffed_damage_stat to account for these differences (and the technically possible chance that some weapons use different stat for to-hit and damage calculations)?
There's current_hit_stat, but that just returns *which* stat.
Is there even any passive skill/modifier/... (not combat skill) that would increase "buffed stat used for calculating damage" without also increasing that buffed stat?
 
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