void HippoPoncho() {
if (my_basestat($stat[muscle]) >= 45) {
if (have_skill($skill[Armorcraftiness]) && have_skill($skill[Torso Awaregness])) {
if (item_amount($item[hipposkin poncho]) < 1 && equipped_amount($item[hipposkin poncho]) < 1) {
if (creatable_amount($item[hipposkin poncho]) >= 1) {
if (my_adventures() > 0) {
create(1, $item[hipposkin poncho]);
equip($item[hipposkin poncho]);
}
else {
print("You need an available turn to create a Hipposkin Poncho", "red");
}
}
else {
print("You don't have the necessary items to create a Hipposkin Poncho ","red");
}
}
else {
print("You have a Hipposkin Poncho available. Equipping it now","red");
equip($item[hipposkin poncho]);
}
}
else {
print("You lack Armorcraftiness or Torso at this time","red");
}
}
else {
print("Your muscle isn't 45 yet","red");
}
}
void main() {
HippoPoncho();
}