I apologize, I have been around, but I didn't see anyone had commented in here recently.
I ascended without taking an astral consumable at all... I saw a post about inserting "ash set_property("eod_astral_item", "food")" as a fix for someone who took the astral food and consumed it manually, so I assume there's some similar fix for my issue, but I'm definitely not scripting savvy....
You want to type/copy that into the CLI. I'd recommend using
Code:
ash set_property("eod_astral_item", "spleen")
There is no scripting involved, its just a command. I'll modify it tho so it will give you the option to automatically change it, thanks for bringing it up.
Just started using this script, and really appreciate it.
A ran into a couple of problems with it that I wanted to let you know:
- The script tells you that I didn't have enough moxie to continue, but didn't let me know what it was trying to do. If you could include the location in that message, that would help.
- I wasn't able to finish Day 1 in 1 day. The next day I ran Day 1 to finish it. And when I did it didn't let me advance to Day 2. It kept telling me that I wasn't allowed. I finally found a setting that allowed me to move on to day 2.
- I ran out of turns and had not eaten or drank, and had to figure out which foods/booze it planned for me to drink. I'm not sure why that happened.
Thanks for the feedback!
1. Did it abort when it said not enough moxie? (I actually am planning on removing that completely and using a different system)
2. Day 1 needs some work, but I have been busy with Christmas/Crimbo and then the new Tower is holding me back from doing much. One day I'll iron it out
3. Did it not eat/drink the day it messed up or on a different day?
I've updated the script to handle most of the new functions with the NS tower revamp, mainly I removed all the rigamorale of doing the Dungeons of Doom which aren't needed anymore. Also I'm going to be revamping the script a bit so that instead of using Class Act, which you only get the bonus karma your first time through, it will use the new bonus for doing T69 compliant SC runs. Will also be revamping the pulls, diet, and adding in daily dungeon support, etc. Finally if I get good enough I'll add in NS tower support, though that's beyond me right now.
Of course this is all me playing around for a bit. I might get bored and drop the whole thing, so don't wait up on me.
Hey Zen, feel free to post what you have done here or message me directly about it and I'll look into officially implementing it. I am personally waiting for the dev team to add in all their support for the tower which will give me a clear indication as to what all I need to add.
I'm trying the script with the new 2015 challenge path, which disallows access to pre-2013 content. This cuts off several of the familiars the scripts uses - is there a way to select one familiar for a 100% run as a way around this? In my _prefs file I changed "singleFamiliarRun" to true, but it's not working. Thanks!
Hey Stone, singleFamiliarRun is used by a different script that isn't mine. The variable you are looking for is like bcas_100familiar or something, look through the ascensionvariables file and it will have comments about the various variables you can change, and you can change them in there.