Cool. Thanks. I have a few multis I want to set up that just need a few basic skills permed, and if I can avoid grinding through those ascension by hand so much the better. Don't really care about speed etc.
For that, I suggest grinding AoSP since it means that skills and familiars are irrelevant. The first few AoSP runs take about the same as a normal run, but even with my sub-optimal HC runs, I'm generally finishing AoSP in about 4 days normally without too much babysitting. Day one ends at level 7-8, day two generally goes to level 10, Day three is somewhere around 12, and day four ascends with enough turns left to farm 3 beer lens, both bounty items, and 3-10 clockwork keys.
The sum extent of my babysitting? At the start of normal days, cast incite riot and change the CCS from just consult WHAM to skill mug; skill jukebox; consult WHAM. When audience hits 30, hit escape, cast throw party, and switch the CCS back.
Oh, and of course throwing in the mandatory ashq run_combat() on the massive ziggurat since it aborts every time, but that's just part of the fun.
I understand the genesis and origins of the script. However there is an opportunity for improvement in the cases where it does not do a boss fight because of the player's class. (Specifically The Man in the Island War but I think there are others). At this point with WHAM and a reasonable set of cross class skills, my character can make short work of the boss. So how about an option that lets the player say "I trust my CCS and as long as BCCA uses it then I will accept the consequences in terms of failed fights and so on". bcasc_doMystAsCCS is true so perhaps this is just a case where it could be consulted if a new preference is not appropriate. Thanks.
Regarding that, I'd be tempted to just say that if you're using a consult script, treat Musc/Myst the same as Mox. Any objections? It made sense to abort back when bosses were poorly spaded, but with the advent of Manuel and the like, we can be much more certain about our stats and details.