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    Thwuck's 2-DAY SC Community Service script

    Now that I've fixed the thing I had an issue with before, can I get some tips on what the CCS actually needs to look like for this script? I feel like it needs some if/thens, but I'm not 100% on how to parse it.
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    Bug - Fixed No Character pane in web browser

    Ditto here, and it seems to confuse Mafia's "Active Effects" as well, and throws errors about AT buffs and such because it doesn't know what all you've got on.
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    The Neo-Cow Farming Script

    This is for putty farming, not for bountying. That's what's got me stumped, I looked through the Putty farming script and couldn't figure it out. Now I'm still lost. I did the initialization setup stuff, but my scripts haven't propagated the values properly. What gives with that? I'm imagining...
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    The Neo-Cow Farming Script

    Getting a funny error as it tries to initialize: Placing meat into closet... You have 4 putty uses left today. Putting on outfit: HighItem You are already wearing "HighItem." No matching CCS found! I've got the CCS files in my /ccs folder, they're propagated in my list. What am I missing?
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    autoBasement.ash - Better basement automation

    Ah, it was the data file. Thanks for the help!
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    autoBasement.ash - Better basement automation

    So I've set the script to break on combats, but it won't, it just keeps automating. Any idea why this is happening?
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    The Unofficial Ascend.ash support thread.

    The characters in question have both finished the main game and are farming in aftercore. One is level 24, the other is level 40. They both have fledges. The script simply doesn't try to equip them to adventure where they're needed.
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    The Unofficial Ascend.ash support thread.

    Up until yesterday, I was running farm.ash to run my farming turns without any difficulty. However, after about 2pm server time yesterday, every time I ran the script (and I've tried it on multiple characters and computers), it breaks because it tries to adventure belowdecks without wearing the...
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    ZLib -- Zarqon's useful function library

    Getting an error whenever I try to run any script or library that calls zlib. Any help? > call scripts\zlib.ash Expected ;, found + (zlib.ash, line 222)
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    Make.meat.fast

    Huh, I thought I had the most recent version of that. Guess I missed something somewhere. Sorry for being a pain, everything seems to be working now. Thanks for the help!
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    CanAdv -- check whether you can adventure at a given location

    Having an odd error that I can't seem to figure out: "Function 'vprint( string, int )' undefined (canadv.ash, line 38)" Any help?
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    Make.meat.fast

    It's sitting in my scripts folder right now and I'm getting the same error. EDIT: The reasoning seems to be that CanAdv itself is throwing an error: "Function 'vprint( string, int )' undefined (canadv.ash, line 38)"
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    Make.meat.fast

    I'm still rather new to this whole scripting thing, but I've been fiddling with this script and keep getting this error: "Function 'can_adv( location, boolean )' undefined (farm.ash, line 518)." It's come up in more than one place, but for the life of me I can't see what the problem is. Any help?
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    Ascend.ash: hands-off ascension script

    Just making sure you're still running your script, since I sent over a Mr. A yesterday for the script. Thanks. EDIT: Just got the message. Thanks muchly!
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    Using Katana Skills in a Custom Combat Script?

    I've got the most current "Official" build (12.5). I'll try downloading one of the current Daily Builds and see if that fixes the problem. Thanks!
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    Using Katana Skills in a Custom Combat Script?

    I tried to program this into my script, but it keeps defaulting to "attack with your weapon." When I look in the Graphical CLI running combat manually, it claims it's "Skill: CHANCE!" so I have no idea what's going on there. Any help would be appreciated; I'm specifically looking to use Summer...
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