Bug - Not A Bug Won't use Toss on autoattack if I have zero MP as a TT

I could not find anything obvious or even mildly obscure, but I hope this isn't a repeat post. I have Toss set as my autoattack, and I am a Turtle Tamer. I know you can use this skill as another class with a cot of 1 MP, but it is free as a TT. I am not sure how I should classify this. It may not be a bug, so I am asking for a feature. Can Mafia please allow Toss as an autoattack if I have zero MP and am the appropriate class for the skill? TIA
 

slyz

Developer
What are you calling "autoattack"? Is your action in the Adventure panel set to Toss?

What do you get when you type this in the gCLI:
Code:
ash mp_cost( $skill[ toss ] )
 
I get zero (0) returned. As for autoattack, I mean the setting under Options/Combat in the KoL interface. Is there another autoattack location? Either way, it stops like the fight was a boss, instead of using the skill. Please let me know if you need any more clarification.
 

slyz

Developer
I experimented a bit on a pastamancer multi:
Code:
> ash mp_cost( $skill[ spaghetti spear ] )

Returned: 0

> get battleAction

skill spaghetti spear

> /aa disabled

Setting auto-attack to disabled.

> ash my_mp()

Returned: 0

> adventure 1 spooky forest

Visit to Woods: Spooky Forest in progress...

[87852] Spooky Forest
Encounter: warwelf
Strategy: skill spaghetti spear
Round 0: Melphin the Third wins initiative!
Round 1: Melphin the Third executes a macro!
Round 1: Melphin the Third casts SPAGHETTI SPEAR!
Round 2: warwelf takes 2 damage.
Round 2: Melphin the Third wins the fight!
You gain 12 Meat
After Battle: Tofflesby smiles on the inside. Unlike all other life-forms, it's doing it literally, with its second set of jaws.
You gain 1 Strongness
You gain 4 Enchantedness
You gain 2 Sarcasm

Requests complete.
So no problem here.

However, when I tried setting spaghetti spear as my KoL autoattack:
Code:
> /aa spaghetti spear

Setting auto-attack to Spaghetti Spear.


> ash my_mp()

Returned: 0

> adventure 1 spooky forest

Visit to Woods: Spooky Forest in progress...

[87853] Spooky Forest
Encounter: wolfman
Strategy: skill spaghetti spear
Round 0: Melphin the Third wins initiative!
Round 0: Melphin the Third casts SPAGHETTI SPEAR! (auto-attack)
Round 2: Melphin the Third executes a macro!
Round 2: Melphin the Third casts SPAGHETTI SPEAR!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
Round 3: wolfman takes 2 damage.
Round 3: Melphin the Third wins the fight!
You gain 9 Meat
After Battle: Tofflesby hiccups and coughs up something covered in corrosive goo. Your curiosity overcomes your gag reflex and you pick up the device.
You acquire an item: transporter transponder
After Battle: Tofflesby smiles on the inside. Unlike all other life-forms, it's doing it literally, with its second set of jaws.
You gain 5 Magicalness
You gain 2 Cheek

Requests complete.

Doing the same thing in the relay browser confirmed that KoL just ignores your autoattack if you don't have enough MP to cast it, and that bit of code doesn't seem to be aware that your class starting skill costs 0 MP.

I'll mark this as Not A Bug. I guess you can go ahead and file a KoL bug report.
 
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