If you funksling opium grenades at a pair of burnouts, mafia thinks it used both grenades successfully. However, only one is used (and is resynced next combat when it looks at the combat item dropdowns). This appears to be the same thing for any other combat item thrown after the opium grenade:
Round 1: Cool12309 uses the opium grenade and uses the old-school flying disc!
It thought the old-school flying disc was used. This probably also affects any other instant-killers, though I'm unsure.
Round 1: Cool12309 uses the opium grenade and uses the old-school flying disc!
It thought the old-school flying disc was used. This probably also affects any other instant-killers, though I'm unsure.