Feature - Implemented Support for choiceAdventure603: Using 1 skeleton (patch)

Attached patch does just about everything you'd want for handling of this choice adventure:
  • Adds a setting in the Item area for skeleton use
  • Saves and loads the setting in KoLmafia's preferences
  • Works when you use a skeleton from KoLmafia's Item Manager ;)
The only thing it does NOT do is set a default for this choice, because I couldn't think of a reasonable default.
 
It looks about right, I should be able to test (and maybe tweak it a bit) when I have some skeletons.
 
r11985 adds support for skeletons:

  • Add support for the "Skeletons and The Closet" choice adventure in the Relay Browser and the Item-Driven choice adventures section of the GUI.
  • Add a "use 1 skeleton" button in the Item-Driven choice adventures section of the GUI.
  • Add the "skeleton" CLI command.
  • Add mood maintenance for Skeletal effects via the "skeleton" command.

Code:
> skeleton

Usage: skeleton warrior | cleric | wizard | rogue | buddy
warrior: damage, delevel
cleric: hot damage, hp
wizard: cold damage, mp
rogue: damage, meat
buddy: delevel, exp

> skeleton wizard

Using 1 skeleton...
You acquire an effect: Skeletal Wizard (duration: 30 Adventures)
Finished using 1 skeleton.

> up Skeletal Buddy

Using 1 skeleton...
You acquire an effect: Skeletal Buddy (duration: 30 Adventures)
Finished using 1 skeleton.
 
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