Fluxxdog
Active member
I keep forgetting to bring this up, but I would like to identify scaling monsters, either by function or by proxy. Something that denotes its values are based on player stats, such as experience. I was trying to think of a monster who changes whether it scales or not but none come to mind.
Since the information is generally static, proxy would be the better option, wouldn't it?
Code:
$monster[x].scales returns boolean
boolean monster_scales(monster m)