Saving preferences for different machines

Okay, so I'm writing a handy little set of functions to allow a user to save certain vital properties into their quest log so that, when loaded on a different computer, the information is retained. I just have a few questions about some things.
I have it set up currently to manually pick which properties to -ignore- after a rollover, should I leave this, or just default to ignoring any property that starts with an underscore?
Is it possible to change, while the instance is running, the counter for fortune cookies? I've been using relayCounters to get that information, but modifying the data there doesn't seem to change mafia's internal counter.

Currently, this script presumes that you won't be using your Quest Log for anything else, though with some [stressful] manipulation I could work around that to leave your Quest Log intact after the data is parsed.
 

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My questlog is currently used to save things such as demon names and similar that would be great to not have removed in the case of running this script. So a check for preexisting data would definitely be good.
 
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