Bug Reading multiple GameInformPowerDailyPro Walkthru something isn't being cleared

Magus_Prime

Well-known member
With KoLMafia r11951. For the first time I tried reading more than one GameInformPowerDailyPro Walkthru per day and got a maze in both walkthroughs. The first time through the maze was properly cleared when auto-adventuring.

The second time through I got this:

Code:
Request 1 of 20 (Dungeon: Video Game Level 3) in progress...

[1477] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Checkpoints cleared.

Request 1 of 20 (Dungeon: Video Game Level 3) in progress...

[1477] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Checkpoints cleared.

Request 1 of 20 (Dungeon: Video Game Level 3) in progress...

[1477] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Checkpoints cleared.

Request 1 of 20 (Dungeon: Video Game Level 3) in progress...

[1477] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Checkpoints cleared.

Request 1 of 20 (Dungeon: Video Game Level 3) in progress...

[1477] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Checkpoints cleared.

Request 1 of 20 (Dungeon: Video Game Level 3) in progress...

[1477] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

I stopped auto-adventuring and went right to the boss battle.

Any thoughts?
 
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This is a bug with KoL as far as we can tell. If you go to the dungeon page it will reset something and the next adventure will be correct.
 
There is some precedent for working around bugs like this, see how the (old?) beanstalk had to be "armed." I think there's one or two other examples that I can't think of off the top of my head.

If there's no response in, say, a couple weeks, we can add an extra server hit in I guess.
 
I think this happens whenever the maze is the first encounter in zone 3 without loading the container zone first. I don't know how the needed server hit would be added when needed while not being added otherwise.

Edit: Apparently it's even more specific than that, since I just got a maze the first turn in that zone and it didn't repeat.
 
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